cyrano on 22/4/2007 at 14:34
I have never re-opened the CharGen menus in a game. I know it can be done, and there may be some concerns about do it, but I cannot recall anything specific. Search this and other forums for a thread on the subject, or at the least make a backup of your current saved game in case you need to return to it.
The Dark Brotherhood attacks are a common complaint, particularly with the Game of the Year edition. It make little sense for them to be targeting the player so early in the game and they provide equipment (particularly their armor) that should be beyond the player’s means when just starting out. There are mods that alter the script (and sometimes the assassins and their armor) to delay them and make their armor less unbalancing at low levels. I have one at (
http://home.earthlink.net/~cyran0/MWPage.htm) my site, but you can search Planet Elder Scrolls or some of the other mod hosting sites (e.g., Elric and Empirical Morrowind). I suppose that will not help you much now, but when you begin a new game you might plug in such a mod. While I agree with the general opinion voiced in this thread that a new player should experience a largely unmodified game, this is one change that makes a great deal of sense.
Joben on 23/4/2007 at 16:30
I changed his head/hair without aparent problems.
Out of curiosity i tried to tweak his class skills though and that resulted in weirdness, the changes didn't take, i lost all my spells, and he went back to level 1 (though still keeping his current stats.)
37637598 on 26/4/2007 at 16:08
i've ussed chargen in game (enableracemenu, enablestatsmenu, etc..) the race menu seems to work fine the first time you use it, but if you try again, it makes you go through the whole beginning process... I never thought to check if it fucks with your stats and level though...
Joben on 27/4/2007 at 23:33
Hey do "On Strike" enchantments not work right on bows?
They don't seem to do anything...which is ok i guess if they didn't want that in the game...but you shouldn't be able to buy/make null enchantments.
In fact enchantments even of the on touch/target variety seem kinda ridicoulous on most weapons, since if you want to use your weapons magical powers you actualy put it away...to use it...uhh...OW brain hurts. :weird:
I'd get that Oblivious style spellcasting mod i've seen, just for the sake of my sanity, but it's dependant on MWSE and MWE...which i can't get to work.
Joben on 30/4/2007 at 15:14
This thread is becoming a micro-blog about my morrowind experience...I was asked in another thread how i was enjoying the game so far, so i decided to answer it here in the thread with my other comments and observations.
I'm enjoying it very much.
I'm level 20-something now, and am happily wandering around exploring in the company of (
http://emma-n-grumpy.rethan-manor.net/laura.htm) Laura, and my (
http://emma-n-grumpy.rethan-manor.net/wolf.htm) pet wolf who follows me everywere outside. He is quite convient, and tends to chase down silly things like rats and kwama foragers before they start biting my ankles, while not being so powerful that i can ignore the truely scary monsters, balanced in other words. As for Laura, I'm not sure i could play this game now without a companion...it would feel so lonely and dead.
My progress on the main, and guild quests isn't very great, but im having FUN.
One of the things that initialy caused me to buy the game was that i saw the mods and kept thinking 'hey i always wanted a game with mechanics like that'. I've been adding stuff slowly, so i can get a feel for what the orinal game world was like before i alter it drasticaly...
Coming up soon though are Food/Sleep requirements, and crafting addons...im trying to tweak this into a survival simulator of sorts. :D
Current Mod list, besides official addons and patches:
Code:
NPC/Creature/Item additions:
Children of Morrowind - Adds children to the cities and towns.
Companion Laura.
Wolf Companion.
Healers - Adds Healers class NPCs so dialog no longer references people who don't exist.
Wild Durzogs - adds the critter to various wilderness locations.
Minor Quests - Lets you make a modest living as a hunter.
Blight Bounties - The Temple pays you for exterminating blight critters.
Alchemy Book - an ingame alchemy dictionary
Bloated Morrowind - adds natural source for bloat ingredient
Visual Fixes:
Better Bodies-
No-Glow - takes the plastic wrap off all the pretty enchanted items.
Female Cuirasses - fixes the Tribunal armors so they look right on women.
Tweaks/Minor additions:
Apologies - lets you try to apologize to NPCs, raising their disposition to a max of 35
Fall Damage - increases severity of fall/jumping off things, minor realism tweak.
State based hit points. - Calculates HP based on your CURRENT endurance, rather then the wonky system in the stock game.
Arrow Damage Display
Sneak Attack - adds a bonus when attacking from Sneak Mode.
Regionaly Known Criminals
Drug Realism - Shop keepers don't see the Sugar in your pockets
Does anyone know why guards and other NPCs don't react when the player character is attacked by an NPC...I had a crazy wood elf in Ebony armor try to cut me down in the Mournhold temple courtyard. High Ordinators wandered blindly past...as the battle raged for [ingame] hours. But if i had taken the first swing, everyone, including passing priests would have been on me with implacable fury. It's discrimination i tell you! :tsktsk: Is that fixable?
It's the one thing i've found so far that has realy taken me out of the game and made me angry.:mad:
flexbuster on 2/5/2007 at 02:35
"Sneak Attack - adds a bonus when attacking from Sneak Mode."
I'm confused, isn't this in the normal game? It gives you a "Critical Hit" (or some similar) message and a boost in damage. What's different about this?
Joben on 2/5/2007 at 14:12
the readme says:
"Gives you an attack bonus after sneaking for a certain amount of time
(default 20 seconds) with your weapon ready and without being hit,
making a successful strike pretty much guaranteed.
...
"
I believe it adds a bonus to hit probability (fortify attack), not to damage.
Jason Moyer on 2/5/2007 at 21:57
Have you downloaded the official plugins from the elder scrolls site yet? Unlike Oblivion, they're free.
Joben on 11/5/2007 at 06:00
yeh i have all the official plugins.
Ok...odd little problem.
I was fortunate enough to soul trap a Golden Saint.
I used it to enchant a pair of Exquisite Pants with Bound Dagger, Longsword and Bow, all constant effect.
Now i just happend to take off said pair of pants...and the weapons stayed (!) And when i put the pants back on i got a second set of bound weapons. (!!)
Now they don't weigh anything of course...but still, it's clutter, and they are impossible to drop or sell...
Is there a way to get rid of the weapon dupes?
Pisces on 11/5/2007 at 08:47
I think that is a fairly well known bug, I think in unpatched oblivion atleast, there was a way to do that too. removeitem "bound_dagger/Longbow/Longsword" 1 should do the trick, obviously you do dagger, bow and sword seperately but the 1 is interchangable with however many you want removed.
EDIT: Just so you know, you type the command into the console then press enter, console is opened by pressing ` (button left of 1)