gunsmoke on 22/5/2008 at 21:33
Quote Posted by Matthew
Press the little white button while highlighted on the spell, I
think.
that's right, I just checked me XBOX manual.
37637598 on 5/6/2008 at 17:10
Is there any way to UP my maximum magicka perminantly? Right now it's at 100 as is my intelligence... How do I get it higher?
I am very close to having all of my attributes at 100, but I wonder... my willpower and agility are at 75 and my luck is at 50 so... When I get my will and agility to 100 my luck will only be at like 75, so what happens when I get to that point and keep leveling up?
Dux on 8/6/2008 at 17:39
Quote Posted by 37637598
Is there any way to UP my maximum magicka perminantly? Right now it's at 100 as is my intelligence... How do I get it higher?
I am very close to having all of my attributes at 100, but I wonder... my willpower and agility are at 75 and my luck is at 50 so... When I get my will and agility to 100 my luck will only be at like 75, so what happens when I get to that point and keep leveling up?
As far as I know, you'll need to boost your intelligence f.e. with rings with a constant enchantment. The only multiplier for your magica reserve is chosen at the start of the game I think, in the form of race and birthsign.
I don't know if you can keep levelling up when you cannot allocate all of your level-up points -> ??
Meisterdieb on 10/6/2008 at 01:28
What's that script supposed to do?
Is it custom build or from the original?
cyrano on 10/6/2008 at 14:32
Quote Posted by 37637598
I was trouble shooting this script and needed to post it online somewhere so people could see it and tell me whats wrong. I figured it out though... For some reason, I HAD to use globals to remotely set another NPC's state.
Actually, you do not have to use globals (although that is a common solution). You can assign values to local variable remotely. It was just that your syntax was a little off. Next time try something like this:
Set "Mkb_Maze_Guard_002".State to 1
Set "mkb_Maze_Door_001".State to 1
37637598 on 10/6/2008 at 15:18
You have no idea how much that helps me Cyrano!!! It's been a big problem for a long time now!!!
Let's say I was going to make 50 guards do something at the same time... Would it be smarter to use the "<b>Set "Guard".State to 1</b>" command for each guard? Or one global??? Which would run better? I always hear that globals take a lot more CPU to run than do local variables.
37637598 on 10/6/2008 at 15:52
Quote Posted by Meisterdieb
What's that script supposed to do?
Is it custom build or from the original?
It's a custom script I'm making...
Well the plugin actually allows the player to hide under a bed, or in an urn currently. One problem with hiding in a urn is the way I have it set, each time you enter the urn, it removes all of your clothing so it can equip new clothing that makes the player invisible.
Here is a shitty little demonstration of it. Near the end...
(
http://www.youtube.com/watch?v=DIiImeozGks)
cyrano on 10/6/2008 at 16:38
Quote Posted by 37637598
Let's say I was going to make 50 guards do something at the same time... Would it be smarter to use the "<b>Set "Guard".State to 1</b>" command for each guard? Or one global??? Which would run better? I always hear that globals take a lot more CPU to run than do local variables.
Set "my_object".localVariable to 1 will only work if "my_object" is unique. In the case of your guards I suppose you have multiple instances of the same ID placed in the world. Their IDs are not identical. You may have noticed while checking references that the engine adds an eight digit number to the end of each ID beginning with 00000001. However you cannot reference that extended ID through normal scripting although I suspect that a script extender could.
In your situation, using a single global variable that is set when some set of circumstances are satisfied and the script on each instance of your guard can read the global and respond appropriately would be very efficient.
I do not thing that global variables require any more resources to run than local variables. Perhaps you are thinking of global scripts that run continuously as opposed to local scripts that run only when the cell containing the object running the script is loaded. The former can lead to a cumulative effect that might result in noticeable lag.
It has been said that because global variables use memory that too many can impact game performance. Some weeks ago, someone wrote a program to add global variables by the hundreds. After declaring around ten thousand was still unable to measure any significant lag. It could be that we have been overreacting to the impact that global variables have, but I think that using them sparingly is still a good idea. Efficient programming is a virtue in its own right, but we also need to remember that most players run more than one mod at a time.
37637598 on 10/6/2008 at 17:15
I was thinking of global scripts, my bad. Thanks for the info! I'll now have a much easier time scripting choreography for epic scenes! :P
Thanks!!
Innocuous on 14/6/2008 at 00:30
Quote Posted by PeeperStorm
What do you need water walking for? Just take a swim. It's a good way to build Athletics, plus you can practice killing slaughterfish/dreugh and collect some pearls along the way.
There are a few tricks I use when I play morrowind.
Magic resistance works differently in morrowind than in most other games. It resists that percent totally all the time. Instead of canceling the effect 20% of the time, it would reduce the damage by 20% on attacks.
What you do is, get the boots of blinding speed but first get an item that ups your alteration? skill? I can't remember which spell school deals with that, but when you use that item with the resist, it only makes you partially blind, so it basically just darkens the screen a little bit.
Water walking comes in when you need to traverse the continents. Simply don the items, and use water walking, which will allow you to skip all the nasty enemies and do it almost as fast as the fast travel options. Near the end of the game, this is how I traveled all the time, and never took the boots off. That makes traveling so much easier near the coasts.