FireMage on 7/9/2013 at 16:18
Sorry, so, I wanted to say:
About the "Axle Object": is the distance between it two points important?
LarryG on 7/9/2013 at 16:56
Ah. A very different question than I had thought you were asking!
Well, the long and the short of it (ahem) is that I don't know for certain. I have never found it so, but then I have never tried for a really short (.01 or less) or really long (100.00 or more) axle. Certainly I have had bsp choke on axles where if I moved an endpoint slightly it would not. Was that because the length changed or because the angle changed? I suspect the latter, but it could have been at least partially due to the length.
I would say that angle and placement of the axle are more important as long as you don't go to extremes in length.
FireMage on 7/9/2013 at 19:35
Ok ;)
So, I havn't to worry about so?
Thank you!
LarryG on 7/9/2013 at 21:22
Worry? No. But you should expect difficulties. You are working with jointed objects and bsp can be extremely fussy. It is an exercise in patience.
FireMage on 7/9/2013 at 21:26
In my experiments, one time among two, BSP has deleted my joints.
And I never known really why. I thought it was because of the Axle Obj.
So according to your answer, it isn't the problem ;)
nemyax on 23/9/2013 at 14:21
Quote Posted by LarryG
Sub-objects cannot intersect base objects or other sub-objects.
Are you positive? Here's a pump from Shock 2, imported into Blender:
Inline Image:
http://pix.academ.org/img/2013/09/23/29daa82bf352dc515a6b577f003fd532.pngOne of the pistons quite clearly intersects the base. It does so even if you unparent it and zero out the transforms, although in a different spot. So how was
pumps.bin (and others like it) originally cooked in the first place if intersection is a no-no?
john9818a on 24/9/2013 at 15:38
If the handles of a chest cause bsp to choke they can be made into another object and placed in the same location as the chest is that the handles appear to be part of the chest. In LS5 the mermaid was actually three objects placed together... why? I don't know but it didn't cause any problems.
LarryG on 24/9/2013 at 21:18
Quote Posted by nemyax
Are you positive? Here's a pump from Shock 2, imported into Blender ...
One of the pistons quite clearly intersects the base. It does so even if you unparent it and zero out the transforms, although in a different spot. So how was
pumps.bin (and others like it) originally cooked in the first place if intersection is a no-no?
I can't comment on Shock 2. I'm not familiar with it. I also can't make out the detail on your posted image to understand what is intersecting what.
ZylonBane on 24/9/2013 at 21:21
The SS2 pump model has holes in it that the pistons go into.
LarryG on 24/9/2013 at 21:46
In that case, the pistons don't intersect the base.
Quote Posted by john9818a
If the handles of a chest cause bsp to choke they can be made into another object and placed in the same location as the chest is that the handles appear to be part of the chest. In LS5 the mermaid was actually three objects placed together... why? I don't know but it didn't cause any problems.
Yeah. I could have done that, but I was running out of objects and didn't want to add an extranious one just for handles.