heywood on 27/4/2016 at 16:36
I'm pretty sure John Carmack also cared a whole lot about making money, which required producing games that people would buy and releasing them on a regular basis. Through the 1990s, prior to PC/console convergence, id was sticking to a release cycle of approximately 2 years. Carmack seemed to be pretty good at figuring out how much tech development he could fit in each release cycle, and was willing to throw ideas and features to the side if they weren't going to fit.
If you go back and read all the interviews, the rift that led to Romero leaving id wasn't really between him and Carmack. It was more Romero vs. the rest of the Quake team, who had created a bunch of maps but didn't have any over-arching story or firm design to follow, and who just wanted to get something out the door because they were already behind schedule. So Romero was out-voted and the team opted to turn what they had into another shooter, because that was the most expedient path to releasing a game. He was also the only one who seemed interested in making a fantasy RPG.
Vicarious on 27/4/2016 at 17:04
It might be too early to say but as much as I'd like to see a new Romero FPS, I'm 99% sure this KS will fail. I mean, a new Romero DOOM map is cool but did he really think that this would help with the campaign? It just shows that there's nothing they can use to turn up the heat. With no work done on the actual game, there's no hope of them showing anything substantial. Now, if there was a trailer and maybe a proof-of-a-concept demo near the end of the campaign, they would have secured this $700k in no time.
Pyrian on 27/4/2016 at 18:22
They're probably not making their target at this rate.
Flaose on 28/4/2016 at 01:26
Quote Posted by Chickenface
what's the audio at the end? I know it's backward, but I don't have any audio-mixing tools right now.
It says: "To get Blackroom, you must fund the Kickstarter campaign by John Romero."
henke on 28/4/2016 at 05:18
Oooooh, how Satanic! :0
Jason Moyer on 28/4/2016 at 06:16
Quote Posted by icemann
Try being the guy that made ET on the Atari 2600. Nearly killed the entire games industry. Now that's a hard act to follow.
The guy made two of the best 8-bit games (Yars' Revenge and Adventure) and two of the worst (Raiders Of The Lost Ark and ET) so it balances out, imo. I think ET takes a lot of undeserved crap anyway; it was a terrible game, but it didn't kill the NA videogame industry. The glut of terrible, cheap, third-party games did that, which is why Nintendo had such a strict licensing policy when the NES was released.
henke on 28/4/2016 at 12:54
I'd cut the E.T. guy, Howard Scott Warshaw, some slack, considering games usually took at least half a year to make back then, and Atari gave him 5 weeks to whip up a ET game. Also, Spielberg wanted him to make the game. What are you gonna do, say no to Spielberg? Here's a really (
http://www.avclub.com/article/howard-scott-warshaw-13912) good interview with him over at the AV Club.
Stingm on 28/4/2016 at 16:55
Warren Robinet did Adventure. One of my favorite games. The remake Indenture is not bad either.
Jason Moyer on 29/4/2016 at 02:38
Yeah, I guess for some reason I was thinking of HSW as "that easter egg guy who made Adventure" because of how he snuck his name into Yars' Revenge (that easter egg massively pissed me off when I'd accidentally trigger it in the middle of a good run). It's a shame Robinet and HSW didn't end up at Activision because that's where all the decent later Atari games were being made.
Someone needs to update Adventure again with a 4th game mode that randomizes the world layout instead of just the dragon/item locations.
Vicarious on 29/4/2016 at 14:39
Heh, so they've cancelled the Kickstarter and are working on a 'Gameplay Demo'. Maybe there're additional details, if you're a backer. Guess they've realized that not showing the game was a mistake.