Deiyen on 6/6/2002 at 05:46
Taking a look at the health screen from in game, I noticed something a bit strange. At perfect health, every body part is labelled 100/100. Now... is that 100 a percentage? Or is it points? If I have 100/100 health, I have 100% health obviously, but do I have 100 hit points? From the health screen, I quote... "The torso is by far the portion of the human anatomy able to absorb the most damage" This leads me to believe that the 100 is a percentage. If this is so, why do they have to put 100/100? Just put 100%.
What about other creatures? If you use targeting, it shows their health in percentages also. But weapons list a base damage. For example... The rifle Base damage: 25. Does this mean it does 25 points of damage to the targeted body part?
How many hit points does JC actually have? How many hit points to other creatures have?
santaClaws on 6/6/2002 at 07:15
C'mon .. you can discuss everything until it sucks because you keep thinking about it. Let's just leave it the way it is, for it's good the way it is. Mkay?
Amorpheus on 6/6/2002 at 08:27
He's just curious. :p
If I remember correctly all body parts are simply 100 hitpoints.
Deiyen on 6/6/2002 at 08:41
Amorpheus got it smack dab in the eye of the needle. ^^
Deiyen on 6/6/2002 at 09:31
All body parts are 100 hitpoints. So I guess the health screen info is just meant to sound better eh? Info makes sense IRL, but DX is just a game.
Edit: Wait a minute... Thinking about that, it doesn't seem right... 'cause a head shot is an immediate kill regardless of base damage...
Uncia on 6/6/2002 at 12:24
Quote:
Originally posted by Deiyen Edit: Wait a minute... Thinking about that, it doesn't seem right... 'cause a head shot is an immediate kill regardless of base damage... Then why do I need to have Master skill or extra strength activated to kill enemies when whacking them over the back of the head? :p
Plus, the Stealth Pistol isn't an instant <i>anything</i>. Instant pigeon shooter maybe. ;)
Agent Monkeysee on 6/6/2002 at 22:14
There are probably damage modifiers for each body part. Thus the base damage would be how much a weapon does, say, if it hits the torso. But the head may be 2X or 3X as much and the arms may be 1.5X or 2X as much damage. I really don't know but I imagine it would be something like that.
Illuminatus on 6/6/2002 at 22:41
On Easy difficulty JC is a walking tank with 400 HP, while on Realistic he only has 100. In comparism, an average guard has 100 HP, while a more powerful character (say, Walton Simons) has 300. The HP points of a typical NPC does not change with difficulty level.
Deiyen on 6/6/2002 at 23:12
Ahhh, Agent Monkeysee, that would make a lot more sense. I'm forgetting my Thief teachings. ;) Illuminatus, where's that info from? Uncia, I said head shot :cheeky:, although you're probably right about the stealth pistol. Killing pigeons I just snipe with my rifle. :ebil:
Illuminatus on 7/6/2002 at 21:20
The info's from a Prima guide I browsed through a long time ago (you can also use the Targeting aug to tell how many HP points any NPC has).