aardvark on 3/8/2001 at 07:51
Jayson's D6 Game System
The PCs each pick a character class. There are five:
Combat Munchkin
Academic Bore
Rules Lawyer
Ninja Wannabe
Chaotic Evil Drow Assassin
All characters begin at level one, except the Drow Assassins, who have to pay for the pizza and chips to offset the chaos they're about to cause.
Roll for Hit Points. I don't care what you roll, they're not used for anything.
For any action, roll a D6.
1 - You're a loser. Your character's OK, but you're a loser.
2 - Your character is wounded. Take some damage.
3 - It's your turn to get everyone a new soda.
4 - Punch someone next to you. If they hit back, claim you were just playing in character, and that their retaliation was metagaming at its worst.
5 - Someone else's character is wounded. Brag about how cool you are.
6 - CRITICAL SUCCESS! Punch two people, as per #4.
Level advancement: Your GM will tell you when he thinks you should go up a level. It's strongly recommended no one advance more than one level every 4 minutes, 38 seconds.
posted at the Steve Jackson Games site
(
http://www.sjgames.com/) http://www.sjgames.com/