I've never played Invisible War. - by T-Smith
OldMeat on 1/2/2011 at 22:02
I played this more than a few times, years ago.
Worth playing?
Yes, but it lacks the story complexity and maturity of the first Deus Ex game.
At the time, I think this game was released for the console game player in mind; which has a much wider demographic than games released for mostly PC gamers.
Both have intertwining plots, shifting alliances, and different results, because of choices previously made, culminated in the endings; but I prefer the way the first game presented them better for some reason.
I am not sure why, but I liked the body upgrade systems in the first one a little better also.
The graphics and weapons are what the IW game has going for it most. The puppet-like physics were also a plus that newer version had going for it.
The level environments seemed well built and are nice to look at, but loading screens between them were somewhat annoying.
Also, if I recall properly, traveling back and forth within certain areas of the was not always possible until objectives were accomplished and sometimes you could not get back to them at all. I like the idea of having a broader scope of travel within a game, between previously visited evironments throughout the whole game.
Overall, IW is structurely and technologically built better, because of improvements in gaming programming at the time, and definitely superior in this aspect to the first game, but the story line except for the endings, felt like it was written by someone just out of high school.
I am not trying to bad mouth this game, because I did enjoy it, but I am only stating my opinion of the advantages and disadvantages it has over the first Deus Ex game.
T-Smith on 13/2/2011 at 06:10
Just started playing Invisible War, and so far my thoughts can be summarized as such:
WHERE THE FUCK DID LEANING GO!?
Everything else is OK so far (I'm even willing to accept the universal ammo) but seriously, at what point did "Remove lean" seem like a good idea?
faetal on 13/2/2011 at 13:06
My guess is to accommodate console controls. Guessing they'd used up all of the buttons already.
Muzman on 16/2/2011 at 07:38
Quote Posted by T-Smith
Just started playing Invisible War, and so far my thoughts can be summarized as such:
WHERE THE FUCK DID LEANING GO!?
Everything else is OK so far (I'm even willing to accept the universal ammo) but seriously, at what point did "Remove lean" seem like a good idea?
Wasn't that one of Spector's infamous interview comments? That you didn't need it and no one really used it. It was just taking up valuable time. Some people agreed with him too, from what I recall.
Get ready to do it all over again. Some debates on RPS over third person being the 'one true view' and "the only possible way to do stealth", leaning vs cover etc echo the ones over Deadly Shadows on the ion Storm boards back in the day.
jstnomega on 27/2/2011 at 05:05
if only to fully appreciate the depth of vitriol associated w/the term "consolized", one should play IW
if you happen to enjoy it anyway, more power to you for being able to accept it for what it is
faetal on 27/2/2011 at 12:57
Agreed. It felt horrible. I had to force myself through it. I hope never to play it again.
I took it at its own merit rather than try to think of it as a sequel and I still hated it as a game in its own right.
Pardoner on 5/3/2011 at 16:36
I have to wonder why you keep posting these.
Briareos H on 5/3/2011 at 16:41
So was your post a cheap and "clever" way of saying you don't like those, or just a way of taking a gratuitous dig at me?
I mean, I'm genuinely interested.
(read: get out)