I've never played Invisible War. - by T-Smith
kabatta on 24/12/2010 at 13:33
You old annoyed coots. :p
ZylonBane on 24/12/2010 at 21:44
You open-crumbed Italian white bread.
kabatta on 25/12/2010 at 07:48
Italian?
Briareos H on 25/12/2010 at 10:20
(
http://ro.wikipedia.org/wiki/Ciabatta) http://ro.wikipedia.org/wiki/Ciabatta
Oh and Deus Ex: Invisible War was not a bad game
per se. I think twisty really nailed it when it comes to the scope of the game. To me, it could have been a worthwhile sequel to the original but lacked the honesty to tell the publisher that it needed one ore two more years in development and being tailored for X-Box wasn't a good idea.
DX:IW was one of the first victims of multiplatform development and considering what we got, was more of a half-hassed, rushed job than a failure. IMO, it suffered less the transition to multiplatform than Thief: Deadly Shadows (I'll likely be insulted for that again :cool:), into which I've never been able to get.
PotatoGuy on 25/12/2010 at 19:39
I´ve played two hours through IW some months ago and had the constant feeling of this is nothing like the original DX I hate this abomination hate it hate it hate it I want Gunther to say he is ze top agent of UNATCO and zat it is different now. Et cetera. But then again, that´s the purist snob inside me and that guy needs to get kicked once in a while, so I´ll probably give it another shot soon.
ZylonBane on 27/12/2010 at 17:27
Quote Posted by Briareos H
Oh and Deus Ex: Invisible War was not a bad game
per se.
It wasn't a very good game though either, for reasons which have been explained many many times. Tiny levels, bug-eyed character models, terrible writing, unlikable characters, meaningless decisions, intrusive HUD, universal ammo, etc.
lost_soul on 28/12/2010 at 01:31
While playing the game, don't forget to pick up a dead body, aim straight up, throw it, and fire your SMG continuously. It looks quite funny because the bullets make the body fly sky high and it does a little dance.
Also, try taking the Strength biomod. Then you can go around hurling coffee cups at AIs and killing them.
In the crowded city sections of the game, a scrambler grenade is always a good thing.
Yakoob on 28/12/2010 at 20:46
I remember going to the little medical area underneath the cathedral in Cairo. Watching all the people sad and desperate as everyone around them is dying. And the doctor, after I heard his plea, just stood there is despair as I threw dead bodies of his loved ones at him, only constantly repeat in the most depressing voice: "Please stop that..."
Also when I entered the academy and saw the first little girl, my first reaction was very natural - I took out my pistol and shot her right in the forehead point-blank, as her dead body knocked backwards on her ass quite believably. Soon, the whole school went bats hit insane and came after me, as I killed other children. Even Fallout 3 wont let you do that!
fuck you IW haters :D
T-Smith on 28/12/2010 at 21:26
Quote Posted by lost_soul
While playing the game, don't forget to pick up a dead body, aim straight up, throw it, and fire your SMG continuously. It looks quite funny because the bullets make the body fly sky high and it does a little dance.
My interest in this game just doubled.
Sadly, the rest of the replies in this thread have been negative enough that doubling my interest still leaves me in the red.
d'Spair on 28/12/2010 at 21:43
I really enjoyed the game. In some ways, it was more diverse and flexible than the original one. And I never minded switching between maps.
IW was more about gameplay and less about design, in comparision with the original one. Universal ammo was a great balancing tool, but it was nonsense logic-wise. And the ability to pick sides was a cool feature per se, but it didn't really work story-wise.