Renault on 12/8/2013 at 14:09
This might be the first time I've ever agreed with Vae 100%.
ZylonBane on 12/8/2013 at 14:18
I'd go for "Slouching Toward Thief 4", but then I have a fondness for the melodramatic.
Vivian on 12/8/2013 at 14:20
To anyone who thinks 'what is the big deal'? The big deal is that it should be up to YOU when you do something as basic to moving around a virtual environment as jump. Removing it is just bloody stupid. Terrible, terrible idea. What if I want to jump between shadows? Importantly, what if I DO want to just jump up and down? It's my party. I should be able to cry and/or jump if I want to.
Also yeah, Vae is about right at this stage.
Lady Rowena on 12/8/2013 at 14:59
Damn, they ruined everything. Yet, it wasn't that hard, with all the tools and the technology they have. All they had to do, at least for me, was to keep the extisting features, maybe adding something new, good graphics, a good new story, some new characters while keeping all the old ones, even playing a secondary role. And, of course, Stephen Russell as Garrett.
Instead of adding, they removed all what made Thief the game we love. :(
Random_Taffer on 12/8/2013 at 15:17
Quote Posted by ZylonBane
I'd go for "Slouching Toward Thief 4", but then I have a fondness for the melodramatic.
Based on the terrible writing we've seen so far, so do the devs of this "rough beast."
ZylonBane on 12/8/2013 at 16:28
Quote Posted by Vivian
To anyone who thinks 'what is the big deal'? The big deal is that it should be up to YOU when you do something as basic to moving around a virtual environment as jump.
Would you kindly stop jumping?
Asquith on 12/8/2013 at 16:58
Quote:
Jumping is now a context- sensitive action. “Jumping, bouncing up and down, kind of broke the immersion,” says Schmidt. “We didn’t want you to be the master thief and you just tend to fall off stuff all the time.”
Because bunny hopping is more immersion breaking than being unable to scale waist high fences? Just as its more gratifying for the player to be the revered master because it was coded in and not because of his own competence earned by raw experience.
Quote:
“There is a challenge with the diversity of the audience,” says Schmidt. “Ask someone today to play the original Thief games, and it’s going to be a challenge to really get into its patterns before you start enjoying it. So the way that we address it is we make sure that you have options, and difficulty settings.”
Did he just acknowledge that despite the adversity a new player will experience, they'll have fun when they learns paying attention to details, being patient and taking calculated risks will reap rewards?
I need to visit a therapist because my false memory told me there were difficulty sliders in the original games.
Quote:
“We didn’t want you to be the master thief and you just tend to fall off stuff all the time.”
This, this is a terrible line of thought, because it can be used to justify
any reduction in difficulty.
"We didn’t want you to be the master thief and you just tend to miss some loot so Garrett now carries a magnet in his pocket which attracts all gold".
"We didn’t want you to be the master thief and then people hear you so from now on you produce NO SOUND".
"We didn’t want you to be the master thief and you just tend to suffocate when underwater so from now on Garrett cannot die underwater".
... and ultimately:
"We didn't want you to be the master thief, so we made an assassins creed clone"
Chade on 12/8/2013 at 20:54
An assassins creed clone would not restrict jumping.
Azaran on 12/8/2013 at 22:51
Quote Posted by Vae
The appropriate title for this forum would be "Thief 4 Apprehension"...I motion for such a change.
More like
"Thief" 4 apprehension
samIamsad on 13/8/2013 at 10:41
It's going to be a re-boot, alright. Which apparently is short-hand for all kinds of things, even completely breaking with the spirit of the series. Maybe it's going to be a good game, you've got to give it that chance. However, every Thief related news piece is a catastrophe of epic proportions so far. And also, what is it with everyone being obsessed about turning every franchise, no matter how big or small, into a billion dollar baby both in terms of development budget and desired gross? Fair enough, when development on T4 started out, Kickstarter was a country mile and a Tim Schafer-infused adventure game away. But by now the message is clear, and it isn't one of cutting corners in order to cater just about any idea to everyone, no matter the cost and fallout that might follow. It seems unlikely that the LG folks of yore would ever unite to do something similar to what Obsidian Games pulled off with Project Eternity, even getting Tim Cain of Fallout fame on board. But I have little doubt they'd get the funding if they ever wanted to. Reading interviews with people like Ken Levine, they overall come off as pretty confident living off in the realm of AAA games though, and all the benefits as well as trappings that are inherent to it.
If somebody is in contact with the T4 dev team, please fast forward them the old manifesto and Thief site, pretty pretty please. Nobody wants them harm, and I think for all the ranting it is generally well understood at where they're coming from now, this is a massive studio and team doing an update to a franchise of yore that historically did reasonably well, but never hit it big, like Blockbuster Of The Year big. And still, it's like everything Looking Glass had started fighting against twenty years ago was to no avail, and most ironic of all, now it's one of their creations that takes the dump and goes completely against what was tried to be achieved all along. Back then you would have thought that future titles would expand on the ideas of freedom, simulation and "virtual reality", (
http://www.salon.com/1999/02/10/review_123/) as Salon back then put it. But apparently two decades onwards, with much better technology available, it's the exact opposite, and all that is upped is the polygon count. I played through Bioshock maybe once, because with the exception of the gorgeous art design and narrative, that was a step back also in many ways ((
http://www.edge-online.com/review/bioshock-review/) great review and honest document of missed opportunity and failure as well). But in this case it's especially sad, really. And maddening.
(
http://web.archive.org/web/19980224025353/http://www.lglass.com/p_info/dark/word.html)