belfong on 11/8/2013 at 14:46
If they have any sense the dev would have seen fan hatred a mile away. Unless they are not targeting the fans at all - they are looking at the average Joe, man on the street to con. Maybe they don't know that people read reviews these days. Jerks!
ZylonBane on 11/8/2013 at 15:03
Quote Posted by heywood
I'm sure it's a console thing.
Yes. This is why, historically, console games don't have jumping.
Goldmoon Dawn on 11/8/2013 at 17:05
Dia :cheeky:
heywood on 11/8/2013 at 18:18
Quote Posted by Subjective Effect
Do you really think this?
You don't think it's because it's a cool and fun power?
Wow.
I don't understand how other minds work.
There are two aspects to Blink. The first is the stealth power to move so rapidly you aren't seen, i.e. in the blink of an eye. The second is the ability to highlight an aim point and auto-jump there with no risk of falling if it's too far to reach. The former is "cool and fun" power, I suppose (though it seemed like more of a cheat to me). The latter is an obvious player aid dressed up as a supernatural ability.
And I really do think that limited freedom of movement, contextual moves, and jumping aids are mainly there to make the game easier and more fluid on consoles.
I played Dishonored on a PC (first time) and later replayed some of it on a 360. On the PC, I hardly used Blink for exploration, only when it was absolutely necessary to reach something. But on the 360, I used it a lot because it made the game less tedious. On the 360, I frequently stopped to position myself or line up a jump in places where I wouldn't have had to think about it on the PC.
Henke, I think you're crazy if you think movement in a game like Dishonored or Thief is easier with thumbstick control. While admittedly you have finer control over movement speed, in practice two speeds is enough and aiming and timing are way more important. Timing is easier if you're moving at a constant speed, and aiming is a lot faster and more precise with a mouse than a thumbstick.
DJ Riff on 11/8/2013 at 18:59
Quote Posted by heywood
I'm sure it's a console thing. Precision movement is a lot easier with a mouse & keyboard unless you are super precise with a thumbstick.
This is just not true. I (
http://www.dailymotion.com/video/xzxt72_iron-thief-challenge-the-lost-city_videogames) played Thief with a gamepad with absolutely no problem except the game menu. Simple as that: it just works as devs expected it to do. Gamepad aiming may be a problem in shooters where you need both precise and fast aim at the same time, but Thief being a slow-paced game is not the issue.
SubJeff on 11/8/2013 at 19:12
Quote Posted by heywood
stuff
You're wrong, you know it, we know it, let's drop it.
Blink is not a "player aid" anymore than guns are player aids in Crysis.
Starker on 11/8/2013 at 19:24
Yeah, that didn't look like it was any easier. Mouse is clearly superior for FPS games. Thief also has moments when you have to react fast on your feet and aim quickly.
DJ Riff on 11/8/2013 at 19:32
Quote Posted by Starker
Yeah, that didn't look like it was any easier. Mouse is clearly superior for FPS games. Thief also has moments when you have to react fast on your feet and aim quickly.
The point is that there's no need for additional aiding quirks for the game to be playable on gamepad. Thief itself has already proven it.
Starker on 11/8/2013 at 19:48
Quote Posted by DJ Riff
The point is that there's no need for additional aiding quirks for the game to be playable on gamepad. Thief itself has already proven it.
Well, there's a difference between "it is possible" and "it's just as good". I would not put it past EM to keep consoles in mind with the movement restrictions.
Renzatic on 11/8/2013 at 20:34
Quote Posted by Starker
Well, there's a difference between "it is possible" and "it's just as good". I would not put it past EM to keep consoles in mind with the movement restrictions.
It's like what's been said before, a gamepad can do everything a mouse and keyboard can, but you do lose a bit of split second accuracy when comparing the mouse to the right analog stick. There's no "is it possible". It's very possible, and it's been done a thousand times before without any sacrifices to playability. Hell, I played through the Dishonored expansion using my 360 pad and was just about as good with it as I was with a keyboard and mouse.
The movement restrictions aren't in the game due to the limitations of consoles or gamepads. I have no idea why they're even in there, beyond EM thinking the game should practically play itself without any frustration or...yeah...challenging gameplay getting in the way of "a controlled narrative". Which, let me tell you, is a halfass excuse for it. If you want to make a movie, make a move. The last thing a game designer should do is strip away the gameplay because it gets in the way of telling a story.