demagogue on 19/8/2013 at 00:14
Let's try to keep the discussion opinion vs opinion anyway. If someone is happier with a voice in a game, so be it. Explaining why you wouldn't be is enough to make the point.
I think a lot of people can see two sides to it, because the voice means a lot to all of us of course, but there's a lot of other issues that'd make that concession pale more at this point too. So I could see how people could be torn or have different opinions on it, and people have given opinions on both sides.
Of course the real answer is that it's pretty much academic anyway since we won't get the voice in any event...
Rope Arrow on 19/8/2013 at 05:07
I agree. Listening to it again, I have found that I actually rather like nuGarrett's voice. While it doesn't have the same edge, I do like how it can be both soft and resonant. I also find I actually really like aesthetic they're setting up. The city looks amazing, for one thing, the more dieselpunkish weapons are cool, and... I've been warming up to the outfit design. I think it would be reasonable that he would wear some kind of harness that would function both as a harness for equipment and some kind of climbing gear, instead of Garrett hanging on ropes using only his arms and the strength of his grip, and stuffing everything into his Bag of Silent Holding.
I certainly have all of the fanboy gripes too, of course. They changed it now it sucks, and all that. SR would have been awesome, their removal of so many of the usual Thief factions that made up the power within the city is baffling, and of course Jenivere the magpie still makes me facepalm. I would be a lot more forgiving of this new lore in general if it was set a few decades after the original series, and didn't include Garrett at all.
Getting back to the original topic of this thread, what's going to make or break it for me personally is the way the levels are designed, the way it plays, and especially, the way it feels to control. The Steam blurb currently says that the game boasts 'a truly tactile and visceral first-person experience.' I'm curious to see how the game feels to play though, because so many devs mistake 'graphics' and 'immersion' for being the same things, and it takes more than being able to see my character's hands to feel immersed. And this news that the simple act of jumping is now context-sensitive does not serve to allay my fears in this regard.
Brian The Dog on 19/8/2013 at 22:34
Personally I can cope with a generic Thief game, so long as it was a medieval stealth game. The only things they would need to get right would be:
1) Solid engine.
2) Fantastic level design with in-depth atmosphere.
3) Amazing story with complex characters.
If they had these three things nailed-down, then I personally could forgive an awful lot.
Gabucino on 20/8/2013 at 07:46
In Eidos' defense, they did see how people like and pay for crap like Last of Us. Herders of the sheeple can obviously get away with anything.
SubJeff on 20/8/2013 at 08:35
Let's not be trolling now, hmmmk?
Vivian on 20/8/2013 at 08:37
Quote Posted by Brian The Dog
Personally I can cope with a generic Thief game, so long as it was a medieval stealth game. The only things they would need to get right would be:
1) Solid engine.
2) Fantastic level design with in-depth atmosphere.
3) Amazing story with complex characters.
If they had these three things nailed-down, then I personally could forgive an awful lot.
hahahhaaa so you're saying if they made an amazing game you might like it?
Thirith on 20/8/2013 at 08:45
Vivian, put on your glasses, eh? Brian The Dog has mentioned three points: engine, level design, atmosphere. You an have these three and still have context-dependent jumping or limited rope arrow triggers. If I understand BTD, he's saying that he can forgive flawed, middling gameplay if the other three are in place. I'm much the same - I would very much prefer a Thief game that doesn't pander as much as this one looks to do, and it may well make the game not just a bad Thief title but a bad game, but at least in theory it's possible to create a game I'd enjoy that makes up for silly gameplay decisions with oodles of atmosphere, interesting levels and a compelling story. I'm not saying that this would justify EM's decisions or make the game less disappointing as a Thief title, but I'm with BTD in that I'm not yet at a point where I'd consider the upcoming game a complete loss. A disappointment, certainly. A questionable instalment in the series? Most likely. But there is stuff there that could be intriguing and enjoyable. I'm unlikely to buy this at full price, unless the reviewers that I trust like it a lot, but unless it's roundly panned and fails in major ways in the level/atmosphere department I could imagine getting it once it comes down in price.
SubJeff on 20/8/2013 at 08:52
Have you guys played Dishonored?
Have you played the Brigmore Witches DLC? I haven't finished it yet but I'll tell you this; it looks great, the engine is good, the levels are good - especially the last level I'm on which is so Thiefy, the plot and the world building is good.
But the most important thing is the gameplay.
Movement is great. Exploring is so much fun with this control system. Without it everything else would just be vapid prettiness, just like your moms.
Vivian on 20/8/2013 at 09:03
Point was, BTD described an awesome game (great engine, great level design, great storyline) and then was like 'yeah if you have those three I can forgive a lot'. Well... yeah? I mean, as long as woman has great looks and a great personality I'm happy.
Chade on 20/8/2013 at 09:48
Oh come now, there's a clear difference between Brian's post and something along the line of "well, if they had Stephen Russell and the Hammers and swimming then I could forgive an awful lot". Simply avoiding mention of any specific gameplay mechanics is notable on this board.