Azaran on 13/8/2013 at 21:48
DS is the better one, hands down. Despite some shortcomings (small levels, lack of continuity with previous games, horrible movement), I still loved Thief 3, albeit not as much as the previous games. It's still a Thief game. And most importantly it has Stephen Russell in it.
Vae on 13/8/2013 at 21:52
Quote Posted by Esme
The claw could be useful as a short range rope arrow, not sure if it's limited to contextual actions or attachment points though, if it is limited then not so good.
The use of the Claw is contextual.
TTK12G3 on 13/8/2013 at 22:25
Quote Posted by Curunir
This is all so amusing, watching you jump at each new horrible bit of news that pops up. This kind of reaction suggests that you had some modest to high hopes for it from the start, which I also find hilarious.
[Edit] That 'jump' in the first sentence... totally unintentional, I swear to god. [/Edit]
Dude, we knew it was going to be closer to DS than MA, but we didn't know that they were complete Assassin's Creed fanboys about it.
Esme on 13/8/2013 at 23:43
Quote Posted by Vae
The use of the Claw is contextual.
Thought it would be, oh well another tick in the minus column
R Soul on 13/8/2013 at 23:59
Sums up the situation nicely, but they spelt Garrett wrong.
Azaran on 14/8/2013 at 00:04
Quote Posted by R Soul
Sums up the situation nicely, but they spelt Garrett wrong.
Maybe on purpose? Nugarrett is not our beloved classic Garrett. He lacks that extra
t that makes Thief what it is
jtbalogh on 14/8/2013 at 05:43
TDS is better than thief 4 regarding free-movement and amount of hand holding, but had its fair share of complaints too and not a glowing comparison of right and wrong. TDS cut scenes are still enjoyable and did not need a 'press x to win from the obvious impending doom of the crushing clocktower collapse." Walking through the streets of TDS still seems immersive without a popup for a 'contextual jump/mantle' over the clocktower's rubble in the street as we made our way home.
Brother Inquisitor on 14/8/2013 at 07:42
Quote Posted by Vae
The appropriate title for this forum would be "Thief 4 Apprehension"...I motion for such a change.
I was about to suggest the same thing. Although I would've went with "NuThief Anxiety" for a new title.
Starker on 14/8/2013 at 08:26
Personally, I did not enjoy TDS cut scenes, and not only because I preferred the style of the cut scenes and mission briefings in the first games.
For me, TDS was a big step away from the immersive sim aspect of the original games, but the reboot seems to be all that and more. It seems to embody everything that I hate about the video games of this century:
1) The players are being herded from set piece to set piece and from cut scene to cut scene where the game is attempting to grab their attention with pointless explosions, dramatic QTE events and edgy dialogue. Too often the developers try to deliver a cinematic experience without any understanding of cinema or any film school education. The result is the equivalent of a summer blockbuster movie crammed into an interactive medium.
2) The players are discouraged from experimenting and peeking behind the scenes with invisible walls, designated gameplay zones and the removal of player agency. Some devs are so mortally afraid that players may break the game that they try to deny them all the fun of doing so. They seem to forget that immersion is something that players voluntarily engage in, not something that has to be maintained at all times by the game designer.
3) Modern games strive to keep the players from becoming frustrated by making the game less challenging, try to keep them from being bored by littering the game with pointless collectables and changing the gameplay every 15 minutes, and try to keep them from becoming lost by employing quest markers and having smaller more linear levels. Eliminating some of these lows also eliminates some of the highs, however. It can be great fun to overcome a tricky situation or beat seemingly unbeatable odds and it can be fun to figure out how to get somewhere. Sometimes the frustration adds to the experience.