I've been searching this forum until I got a headache so... - by Caradavin
massimilianogoi on 19/10/2008 at 05:37
Quote Posted by Caradavin
I would love to do that, but printscreen does not work and even though I now know how to access the command console, it does not work either. And the fences in the fence section were very short. However, I did not try foundations, but I would think those would be short as well. I kinda miss the ease of editing objs with Dromed.
Found post on screenshots! Woot.
Lemme see if this works:
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http://www.flickr.com/photos/31241161@N04/2925935879/) http://www.flickr.com/photos/31241161@N04/2925935879/
Inline Image:
http://www.flickr.com/photos/31241161@N04/2925935879/This resembles to me the docks... Am I wrong?
jtr7 on 19/10/2008 at 06:14
Read the first post. READ!:thumb:
Caradavin on 26/10/2008 at 07:27
So, I had this idea. I was like, hey, why don't I get one of the textures for the skins and make my own skin? Reskin an AI, you know? I go to the files and see that there are no longer bmp files or gifs to just copy and paint over, but dds's and such. Then, I searched the forums and see that reskinning an AI is no longer as simple as just getting the texture, painting over it, and then applying it to the skeleton in the editor? Am I wrong on this, because you would think the same principle would apply. Would I actually have to have Milk and ActorX or whatever just to reskin something? That seems awfully darned complicated. Maybe I'm just confused? :confused:
ShadowSneaker on 26/10/2008 at 12:28
You can use Photoshop to make new skins if you have the .dds plugin installed but we don't know how to insert them into the game properly so you would have to rename the new skins with the names of existing ones :
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http://www.ttlg.com/forums/showthread.php?t=123440)
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Caradavin on 27/10/2008 at 15:35
Thanks,Shadowsneaker. I've looked at that post more than once, so I knew it had to be possible. I have already been using a DDS converter now, but I've been using Serif - a photo app. If I have to rename an already existing files does that mean I will be overwriting which would logically mean the use of a custom gamesys? I should probably already get that custom gamesys going anyway...:angel:
ShadowSneaker on 27/10/2008 at 16:20
I would save the new skin under a totally different name then move the original skins to another folder, then rename the new skin and put it in it's place.
If you did overwrite it I don't think that would count as a custom gamesys. T3Ed would still see it as the original skin since it had the same name.
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