Rogue Keeper on 22/1/2004 at 12:14
Maybe a bit OT... I was wondering that this forum is unusually silent for a forum dedicated to long awaited, quite new sequel to Deus Ex. Is it because DXIW is not exactly what we, the DX fans were looking for? Because it's a downer? or because we PC users are not its destination group? What do you think?
daveodeth on 22/1/2004 at 12:55
i think it's because evryone was dissapointed and after theyv'e tired themselves out ranting they have moved on. I think its more of a indication of how bad people feel DX:IW is (me included) that the forums for the game have fallen silent, Especially the ion storm forum.
James Sterrett on 22/1/2004 at 13:45
Equally, those of us who quite like the game, despite its differences from the original, are tired of wading through endless tracts of negativity from those who didn't like it.
There's a critical mass of people on this forum who are sufficiently vocally negative about the game that it isn't much of a fun place for fans to come and be happy about it.
Cue numerous emails explaining why I'm a twit for liking DX:IW.... :)
Catman on 22/1/2004 at 15:19
Actually, I'd say that like DX:IW is a sign that you're able to understand how to build the story yourself with the elements provided in the game as well as appreciate the depth built into almost every character (which you can get only by taking the time to speak with them).
The game requires patience, and that's something sadly lacking in too many people.
Mr.Mojo on 22/1/2004 at 16:58
Maybe it's because the game haven't been released in Europe yet. I for one, haven't played it. Maybe the thread counts will pick up afterwards.
sergeantgiggles on 23/1/2004 at 00:11
I dont know. One would think that there would be a large and continuing (and continuously rearising from new members) discussion of the merits of each of the endings, but i guess they just dont really click with people like the old ones did.
Come to think of it, there was a little difference in the presentation between the two. In the first DX, the effects of the endings are not shown, and we are left to speculate on just what will happen to the world after JC introduces his (your) solution.
In the second end, the results of your choices are quite clearly shown to you,( [SPOILER]in the case of the "renegade" ending, even 300 years into the future[/SPOILER] )which i think seems to reduce speculation on their effects. Since we know exactly what has happened/will happen, there is no debate on things such as just how screwed up the world would be with Tong's ending or just how fit to rule an omnipotent trained killer really is...
James Sterrett on 23/1/2004 at 04:01
That, Sergeant Giggles, is an excellent point. I don't know if it is a reason for there being less discussion by fans, since, after all, ew could in principle still be arguing between at least the Denton ending and the WTO/Order ending; I can see a case for the Omar ending [spoiler](in that humanity *does* survive until the heat death of the universe, albeit in much-altered form - is it still humanity by that time?)[/spoiler]. I suppose somebody out there will argue in favor of the Templars.
But it's true there isn't as much room to speculate on the nature of the endings.
BlackCapedManX on 23/1/2004 at 04:44
(
http://www.ttlg.com/forums/showthread.php?s=&threadid=32276) This is why this forum is empty. You just can't get this sorta shit out of DXIW, it's not nearly as deep as DX1 and you can't do as much with it. The lack of enthusiasm here now that it's out just shows that those who've played it aren't nearly as impressed as they were with DX1 (and would rather complain about where DXIW let us down than where it was fun and innovating).
Catman on 23/1/2004 at 19:29
I'd have to agree on the endings -- none gave any closure regarding what happens to Alex.
As far as not as much to do: I don't agree. In Seattle, I found the perfect patsy for a couple crimes I was about to commit (a little B&E and a murder), and I framed him for the crimes by placing materials associated with him at the crime scenes and using one of his weapons to commit the murder. To seal the deal, I left him at the murder scene after killing him with the bodyguard's weapon (the body guard, of course, was left unconscious, and since he didn't see what hit him, he'd later think he must have woken up just enough to kill his employer's murderer).
I can't think of anything in the original where I could so easily accomplish a frame like this.
ZylonBane on 23/1/2004 at 23:12
Quote:
Originally posted by Catman I can't think of anything in the original where I could so easily accomplish a frame like this.
I can't think of anything in the original where I was so bereft of plot-critical activities that I had to resort to that sort of thing to fill the gaping meaningless void.
Praising DX:IW because it requires you to build the story yourself is a fanwank of the highest order.