MrTrip on 1/6/2012 at 06:23
lol yes, new games hand hold you waaaayyyy too much.
By all means, play the game for me, I'll just watch the cutscenes and eat my pizza.
ZylonBane on 1/6/2012 at 14:50
Of course, the before/after here is exactly applicable to SS1 vs SS2.
june gloom on 1/6/2012 at 15:23
A curious fact largely ignored by nostalgia trippers when they condemn any game made in the last 10 years and place SS2 on a pedestal.
It's true that most games these days have some handholding, though like anything else there's a spectrum.
Yakoob on 1/6/2012 at 17:22
TBH, I prefer not to have to play my games with a pen and notepad in hand, taking breaks from actually playing the game to take down notes.
polytourist97 on 1/6/2012 at 17:53
While true that this is a difference between SS1 and SS2, it's not like SS2 held your hand quite to the extent as is the norm currently. Sure it had an objectives log you could check, but it didn't explain exactly how to complete each objective, it didn't highlight it on the map with a giant glowing beacon (or did it?), it didn't have a flashing arrow pointing you where to go, etc.
I thought SS2 actually struck a nice balance in having the objective log (so you could check it if you wished, I actually don't recall ever using it that much), but still forcing players to figure things out.
ZylonBane on 1/6/2012 at 19:36
Not so much the objective log, but there were a couple of spots where SS2 kind of treated the player like an idiot. Worst example (paraphrasing)--
Sholito: Watts isn't here. Look around for a key card or something, like maybe a key card.
---while you're standing in a room the size of a broom closet. Gee, thanks, Goddess McObvious.
redrain85 on 1/6/2012 at 22:38
There's a certain irony in that strip, since already in the "before" panel: the point-and-click interface itself was considered somewhat sacrilegious at the time for replacing the command line parser. So it's a double deja-vu.
I do hope that last panel isn't how the new "SpaceVenture" game turns out. Isn't whole point of going the Kickstarter route so devs can make that, or any, game however they want, rather than bowing to publisher pressure and pandering to today's demographic? *Crossing fingers*
If only a System Shock sequel could be made the same way. :erg:
Briareos H on 2/6/2012 at 00:16
Quote Posted by Yakoob
TBH, I prefer not to have to play my games with a pen and notepad in hand, taking breaks from actually playing the game to take down notes.
Given the choice, I prefer to. The more a medium becomes multimodal, the more it becomes engrossing.
polytourist97 on 2/6/2012 at 10:45
Quote Posted by ZylonBane
Sholito: Watts isn't here. Look around for a key card or something, like maybe a key card.
---while you're standing in a room the size of a broom closet. Gee, thanks, Goddess McObvious.
Fair enough. I mean, you
could consider that portion of the game as being part of the within-world "tutorial" still (med-sci being sort of the level getting you acclimated with the Von Braun). However, that is being pretty generous.