Judith on 1/12/2008 at 09:29
I found a strange problem yesterday, when I get 8 items (keys, objects, etc.) the next thing I get isn't displayed on the list and it just seems to disappear after being frobbed (it isn't added to the inventory). Did you encounter such problem before? I tried to find a GlobalVar responsible for such limit, but I didn't find it...
ShadowSneaker on 1/12/2008 at 12:36
Items disappearing from the inventory was a common problem in The Bridge FM but I haven't had it in any of my missions so far. Have you set items so that they are usable from the inventory like in Thief 1/2 or are they disappearing from the Gear screen?
SS
Judith on 1/12/2008 at 12:43
No, I just have quite a lot of items but they're used immediately, without choosing them from the inventory. They're displayed on the "Items" list in the Gear menu - "Quest items" list, I guess. When I have something like 8 entries there (keys, objects, misc. things), I cannot take another item. Well, I can, but it isn't added to this list, it just disappears after frobbing. When it's a key, I can't open the locked door after that.
ShadowSneaker on 1/12/2008 at 13:12
It might be alot of work but you could make the items usable from the inventory just to see if the limitation is still there. Have you tried looking at other missions you've made to see if it happens there aswell?
SS
Judith on 1/12/2008 at 13:40
I also tried to use bDeleteAfterUse property but it doesn't work either. :(
Beleg Cúthalion on 1/12/2008 at 14:02
There are NumVisibleRows entries in the e.g. T3UI.ini indicating how many lines of text you'll see in the different menus. I changed some of them according to the smaller Charlesworth font and I guess there could be some for the objects menu as well. This could make sure whether they're displayed at all or not.
If the max item count or something isn't a GlobalInt it could be in the ini files as well (like the max inventory values), you could check the ini tweak list for that. Only my two cents.
Judith on 1/12/2008 at 19:15
Sorry Beleg, that didn't work either. I also tried to destroy the key when it's used from the inventory - again, no result. This is the last thing that prevents me from finishing my mission and I'm pretty pissed now...
Flux on 1/12/2008 at 19:24
I'm pretty sure I've had more than 8 items in valley, all those pagan objects and several keys.
Only thing I can roughly guess is to make sure their entries are there in the inventory.sch file under string_tags. I had problems with items if I didn't write down properly text entries. Of course, if you are talking about stock items, non-custom ones, then I've no idea.
Judith on 1/12/2008 at 23:16
Ok, looks like it was my fault. I created all the keys as archetypes within the gamesys and everything works fine now. I probably modified 2 copies of the same achetype ingame, instead of creating my own. Looks like it's safer to mess with gamesys if you plan to have a lot of those.