Displacer on 17/1/2007 at 21:33
Well I suppose you could just write a patching program, that will take your needed speed as an argument, and write the correct value at the correct place. As an update, I've also found the spot in the unwrapped game exe, so I suppose if you wanted to change the rates, you could do it in the editor, as well as the game. I've also found the frame limit, which is set to 20 frames. I assume this could be changed as well to allow more frames, although I couldn't tell what effect this would have on the engine...
Have you made the change and observed the effects? Its quite entertaining!
I'll tell you, I'm a bit surprised that hacking this game hasn't been done yet, heck the doom exe was being hacked months after it came out.
RocketMan on 18/1/2007 at 17:12
I find it exciting enough to imagine the possibilities but at some point i'll give it a try. I can't help but think that this discovery has immediate implications...ss2 could get quite a facelift from adding a few more frames and/or speeding up existing ones.
ZylonBane on 18/1/2007 at 21:01
I'm starting to think RocketMan and RootbeerTapper are the same person.
In any case, you can already directly set the animation rate of terrain textures through DromEd. It's only the animation rate of object textures that's fixed.
Unfortunately, the rate and resolution of the animated tech screens can't be upgraded as much as we'd like, since there's apparently a 64K cap on animated terrain textures.
Displacer on 18/1/2007 at 21:53
Ok, humor me here. Whats the difference between terrain textures and object textures? Take the spinning tri-op logo on a wall, what would that be considered?
Nameless Voice on 18/1/2007 at 22:00
Object textures are textures applied to objects, while terrain textures are textures applied to terrain.
Terrain is the brushwork that makes up the level, and cannot be moved or interacted with once it has been placed and the worldrep has been built. (One exception is that it is possible to change textures on terrain brushes under certain circumstances.)
Terrain is built out of primitives (cubes, cylinders, etc.), while objects are 3D meshes built in a 3D modelling program such as 3D Studio Max.
RocketMan on 18/1/2007 at 23:01
Quote Posted by ZylonBane
I'm starting to think RocketMan and RootbeerTapper are the same person.
In any case, you can already directly set the animation rate of terrain textures through DromEd. It's only the animation rate of object textures that's fixed.
I probably should have recalled previous discussion on this very topic before posting. It won't happen again ;)
Displacer on 18/1/2007 at 23:15
Quote Posted by Nameless Voice
Object textures are textures applied to objects, while terrain textures are textures applied to terrain.
Terrain is the brushwork that makes up the level, and cannot be moved or interacted with once it has been placed and the worldrep has been built. (One exception is that it is possible to change textures on terrain brushes under certain circumstances.)
Terrain is built out of primitives (cubes, cylinders, etc.), while objects are 3D meshes built in a 3D modelling program such as 3D Studio Max.
What I meant was an example of a animated terrain texture in the game and an animated object texture :)
At any rate, the amount of frames, and the speed at which it animates can be altered with a 1 byte change for each. This would be for the hard coded one.
ZylonBane on 19/1/2007 at 03:28
Quote Posted by Displacer
What I meant was an example of a animated terrain texture in the game and an animated object texture :)
Liar! You actually asked what the difference is between them.
An example of an animated object texture would be the Many goo, or any of the blinking square lights you see on various objects and signs. All the animated wall screens are terrain textures.