Is there a way to turn off the hazmat suit once it's started? - by The inscrutable po
The inscrutable po on 3/6/2002 at 03:58
I have three of them and it seems to be using them all up because I turned it on. Can I put it on and turn it off so that only 25% is left? Can I at least not use up every hazmat suit in my inventory?
Straylight on 3/6/2002 at 04:44
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Originally posted by The inscrutable po I have three of them and it seems to be using them all up because I turned it on.Exactly what is it that's giving you that impression? If you only activated one, only that one should be getting used up.
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Can I put it on and turn it off so that only 25% is left?No. Hazard suits and other limited charge items, such as rebreathers, tech goggles, ballistic armor, and thermoptic camo are strictly single use items. Once you activate them, there is no way to deactivate them to use the remaining charge later. They remain active until they are used up and then vanish from the game completely.
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Can I at least not use up every hazmat suit in my inventory? I don't think you are using them all. In fact, I'm fairly certain it's not possible to use more than one at a time. When that one runs out, it should disappear, but all the others should still be in your inventory, fully charged.
Deiyen on 3/6/2002 at 05:15
You can use more than one at a time. When you use one of those items, there's an icon in the upper right (under your augmentations) that shows your remaining charge. If you use more than one, there'll be another icon. I'm not sure if they're cumulative. Otherwise though, Straylight's right. They're one use items, that's why you see a lot of 'em around.
Btw, what exactly is the use of tech goggles? All it seems to do is turn everything to a green tint. Shadows are still black, things you can see without the tech goggles just turn greenish.
ICEBreaker on 3/6/2002 at 16:07
You only use an equipment when you activate it. So if you only activated one hazmatsuit, only one of them will be used. It is indeed possible to activate multiple suits and effectively waste them, as they do not give accumulative protection, unlike the Aug+Equipment combo which does have accumulative effects.
The inscrutable po on 3/6/2002 at 17:06
Somehow, it looked like I got them going in sequence. I put the hasmat suit in slot 4. Two other suits were in inventory and when suit one wore out, I noticed the next suit started getting used. At least that's how it seemed. I'll have to experiment because that doesn't sound right.
Hey, that robotic probe aug is pretty cool for taking out robots and cameras, but I guess it does nothing against humans and commandos. I toss commandos in there. They're so weird looking I wasn't sure they were human.
Singing Dancing Moose on 3/6/2002 at 19:06
The spy drone does use an EMP attack, so you really wouldn't expect it to be of much use on humans. It seems like it should work on commandos as they have powered armor, but maybe it's one of the numerous things they're shielded against. Oh well, they can't protect themselves from being shot in the head, that's good enough for me.
The inscrutable po on 3/6/2002 at 20:42
Commandos seem immune to tranquilizers darts, but the cattle prod drops them with one shot.
Straylight on 3/6/2002 at 21:27
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Originally posted by ICEBreaker ... It is indeed possible to activate multiple suits and effectively waste them, as they do not give accumulative protection... Hmm. I clearly remember trying that, and I clearly remember deciding never to do it again. Guess I just forgot <I>why</I> I came to that conclusion.
I similarly recall deciding never to use my Spy Drone's EMP attack against a turret, but in this case I know exactly why. I had a rather unnerving encounter with this one turret and camera that were right next to their controlling terminal. I confused them with a Spy Drone, then walked right up to them while they were spinning crazily, hacked the control panel, and discovered that I couldn't actually turn them off while they were confused. I had to stand there next to this camera and turret, listening to them whirling around randomly, waiting for the EMP effect to wear off, fully expecting them both to just happen to be pointing right at me when they reactivated, just so I could finally shut them off.
Of course, once I knew where all the security consoles were, I knew which turrets I could EMP without having that problem, but by then, I knew how to just get around them without using EMP anyway.
Deiyen on 3/6/2002 at 22:30
I'm not sure, someone might wanna correct me, but I believe commandos are augmented humans, like Gunther or Anna. I don't think they're really immune to toxics, but yea, they're shielded, so it does much less damage. I'm sure if you shot a commando with enough tranq darts he'd go down. I think they have augs similar to yours, i.e. Environmental Resistance. However, I'm not sure if they need to actually turn these on... since EMP doesn't seem to affect them.
nimbus on 4/6/2002 at 01:58
commandos and MIB's are something like half-immune to tranquilizers. I think, that on untrained pistols it takes two full shots to down them, but I'm not sure. On master pistols, it will take less , but I don't accurately remember how many ticks of poison.