SubJeff on 6/3/2003 at 08:57
On PC.
The mage who transports you from guild to guild in Ald-Run has just disappeared, making travel tougher.
Is she supposed to?
If not can I replace her through the console?
Thanks.
kfort on 6/3/2003 at 19:03
Quote:
Console cheat - type the following: RA
Resets actors to their starting location in your current cell. This command only affects the NPC's positions, not their disposition, nor does it bring them back from the dead. Does not require the 'player->' prefix.
The information above was taken directly from Destination Morrowind's list of console cheats. I've never used this one myself, so I have no idea if it will work in your current situation. Hopefully, someone more knowledgable will give advice soon.
By the way - can you still teleport
to Ald Ruhn? Just kind of curious:confused:
Sometimes I really wish that mark and recall could be used for multiple locations - wouldn't that be nifty? You could leave a couple of markers on opposite ends of Morrowind and setup your own transit system! No more reliance on the mages' guild:thumb:
Hope the cheat helps!
Kfort
P.S. - The next best thing to mage's guild travel (in my humble opinion) is using the "setattribute" cheat to give your character super jumping powers! If you set your acrobatics and speed to around 200, you realy eat up the miles. Higher values make long distance travel a breeze! Of course, if you set your acrobatics over 1000 all you see are lots of clouds when you jump, which makes traveling rather boring. At 200, you can jump between cantons, but don't have to worry too much about reaching orbital velocity;) (or growing too old before you land)
Xenomorph on 6/3/2003 at 19:23
Of course, if you don't have a slow-fall spell, you'll wind up like that Bosmer on the road from Seyda Neen to Hla Oad. :P
kfort on 6/3/2003 at 20:57
Quote:
Originally posted by Xenomorph Of course, if you don't have a slow-fall spell, you'll wind up like that Bosmer on the road from Seyda Neen to Hla Oad. :P Not a problem! As long as you have sufficent acrobatics, landings don't do you any harm:cool: You can test this out using two scrolls of Icarian Flight. Use one scroll and jump. Wait until the land comes back into view, then quickly use the second scroll - perfect landing! The trouble with the Icarian Flight scrolls are that the effect lasts only ten seconds while your leap often lasts thirty or more, depending on your trajectory. So the heightened acrobatics are gone before you touch down and you leave a red smear across Morrowind lovely landscape. Even with just 200 acrobatics a fall from any height will no longer damage your character (I've tested this by levitating up to the limits of my mana reserve - I still land without a scratch). Also, increased acrobatics give you the ability to direct your fall. You have less control than you would while levitating but you can slow down, speed up, and turn in mid air, thus influencing your landing point.
While I don't normally endorse cheating for the sake of cheating, I find super jumping enormous fun. As beautiful as Morrowind is, you still have to cover an awful lot of landscape to get to many destinations. I got really tired of crawling along at the natural traveling speed. I figure I probably am getting a lot more enjoyment out of Morrowind with super jumping then I would by trudging along at an "honest" pace.
Have fun!:thumb:
SubJeff on 7/3/2003 at 13:09
But is super jumping cheating? I don't think so, not if you acquire it "legally".
I'm trading big time at the moment, make as much money as I can and training enchant and alchemy (both misc. skills!) up.
Why? So I can make some clothes with super speed, jump and acrobatic fortification.
About my problem - yes I can teleport TO Ald-Rhun.
Let me be clear - the RA command moves actors to thier initial points without affecting anything other than location, right? What about Casius then? Are there any others I could potentially mess up?
NB: I never kill unless attacked so I've not killed any characters who are part of plots (and I'm not an assassin, this time round anyway).
WingedKagouti on 7/3/2003 at 16:36
RA resets actors in your current cell, it shouldn't affect people who have dissapeared due to scripts iirc.
It is however possible that she fell through the floor and is now dead thus forcing you to use the 'placeatpc->' command.
kfort on 7/3/2003 at 16:45
As I understand it, this should only affect position, so if the mage got lost outside of the walls (like when the siltstrider guy falls off his platform) this should bring her back. I think that this command only affects the NPC in the cell you are currently in so I think it would only move the people in the Ald Ruhn mage's guild.
[Disclaimer]
But, as I said above, I've never used it. I am simply repeating second hand information, so I could be totally and completly wrong.:p (It also might not work if the mage lady is somehow dead or deleted. Hopefully this is not the case - maybe you could make a plug in to fix it then?) So maybe look around on other sites for descriptions of the cheats or hope somebody more knowledgable contributes to this thread (or just take your chances and assume that I got it right;) )
[Disclaimer]
As for super jump, you are absolutely correct. 200 acrobatics and 200 speed is actually quite possible to get using legit methods. But I have to confess that I don't have the patience/desire to enchant stuff to get this effect. I simply use the cheats and accept the stigma of "cheater" with pride!:cheeky: This way I can have these stats very early in the game before I have the money to do major enchants. Also, I honestly haven't got into enchanting yet. I have roughly thirty grand soul gems with golden saints/ascended sleepers gathering dust in my alchemy room, but I just can't decide what I want to enchant! I'm thinking constant effect magicka restoration on a shirt, maybe. Hmm, this thread has got me thinking about enchanting again. I'll have to sit down and consider this.:sly:
Have a good day and I hope everybody enjoys super jumping! :thumb:
SubJeff on 7/3/2003 at 19:22
Yes, think about enchanting. Think of custom made-to-measure stuff.
Imaginee (as I am) -
Boots of constant speed, jump and acrobatics.
Shirt of contstant restore magicka and health.
Trousers of levitation.
Glove of constant fortify hand-hand and marksman.
Glove of constant fortify strength.
Staff of paralysis and soultrap.
Sixth house bell hammer with absorb health and magicka.
Custom amulets and rings.
Nice. Going to do it, yes I am.
kfort on 7/3/2003 at 19:54
Hmmm, let's see . . .
I already have the Fists of Randagulf to boost my strength and agility.
The Masque of Clavicus Vile boosts my personality and the Savior's Hide/Ebony Mail are both good for my curiass. So those slots are filled . . .
That still leaves shirt, trousers, boots, and greaves for enchanting.:sly:
I think I'll make:
Shirt - constant effect waterbreathing
Trousers - constant effect restore magicka/health
Boots - fortify strength and luck
Greaves - resist elements (fire/frost especially)
I like wielding Umbra, but I never use its special power (I prefer to cast my custom spell "soul shot." I might enchant a nice daedric dikatana to absorb health and drain strength. Or paralyze! I like it when they can't fight back:devil:
A ring of water walking would also be nice.
:idea: How about a ring/amulet of constant effect 100% chameleon? That would be very cool - I'd be like the transparent guy near Gnisis!
This is fun! :cheeky:
Have a good time playing Morrowind, Subjective Effect! It is one awesome game:thumb:
Kfort
Xenomorph on 7/3/2003 at 20:08
Transperent guy near Gnisis? Where do you meet him?