Tuco on 4/6/2002 at 01:43
You found the game challenging? Please explain...
Morrowind really isn't the kind of game I enjoy, I suppose. I'm not a big 'role player' when it's a singleplayer game... to me the idea of 'roleplay' has to do with other people... I mean, being by yourself and trying not to be yourself, well, okay, whatever floats your boat... But I didn't play morrowind to be Tuco... that's what Everquest is for =D
As for mods... as of yet, there are no mods worthy of more than a gander... and to be honest, I won't be playing crappy mods for years to come =)
I never remember being 'suprised' at all in the game. It wasn't predictable really, but 'suprised'... I've not found that yet. It really isn't that big. And most of the space in it becomes cumbersome, as it's not even a viable part of the game, it's just more stuff to run past.
Yeah, you can meticulously(sp) make your own weapons, and armor,(or rather enchant them, I haven't found any blacksmithing options in the game..), but really, who needs to? I did it, and found out that hey, the game is easy enough, I don't need to 'prep' for battles with the best stuff I can come up with.
AS for the best presentation of a fantasy game, that's all opinionative, but I liked ultima better, call my nostalgic, but I thought it was more memorable =D
Lady_Eternity on 4/6/2002 at 04:07
These are my own observations.
With Daggerfall random was the key.
But randomness also became boring, after a time playing. To much randomness, not enough detail.
With Morrowind it's the exact opposite. And it has created it's own downfalls.
You have the "immersive, detailed, non-random, world". But as a result (development time) instead of have the majority of dungeons neat different experiences, they become short, boring, dreary side romps. I have got to admit...with no doubt at all, the dungeons/tombs are extreamly drab. And the reason is.....to have quantity, they HAD to sacrifice quality due to time constraints. It's a shame really.
After working with the ME editor sense the first day MW was released in the USA, I have to say.......the lack of memorable "dungeons" cannot be blamed on the engine. :) Heck with the use of proper lighting, you can make a very memorable, full of atmosphere, dungeon in no time. But I ramble...sorry :P
All in all Morrowind is this: Morrowind is a showcase for the engine, the editor is the life of the game. The real game, the real story, the real Morrowind (or whatever you imagination desires) awaits inside each of you, you have to but load the editor up...and make it a reality.
So in all respects...yes Morrowind is the greatest RPG ever. Any RPG that allows you to construct your dreams truely has no bounds on greatness. :)
Lady E
oRGy on 4/6/2002 at 12:07
Judging by the (well written and intelligent) posts on the complete lack of game balance in Morrowind, I find aardvarks attitude surprising, given he is a game developer who has developed some very rule/gameplay orientated games (SAIS for example). Perhaps he is still a low level character?
The infamous <a href="http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Board=UBB1&Number=399467&page=&view=&sb=&o=&fpart=1&vc=1">Face It</a> post on the main boards seems to be the best summary on the problems with a game.
Anyone who tries to deny the above should note that the devs have promised a difficulty slider in the upcoming patch, though I doubt anything other than a total redesign of all gameplay elements will fix Morrowind to a level serious game players find challenging and "epic".
They learn from their mishtakes, Bethesda, but to compensate they just keep on making new ones.. sad.
aardvark on 5/6/2002 at 07:44
It is very difficult to "balance" a game like this, guys. I guess you can make the monsters harder to kill and stuff, but that isn't really what it's about. At any rate, if they finesse these things you guys are concerned with in upcoming patches, so much the better. :)
Hey, every game contains loopholes, ways to exploit the game, design flaws and dopey rules. No game is perfect, and I shouldn't have implied that this one is. Maybe that's part of the problem here. Apologies.
....For only Underworld 2 is perfect. ;)
aardvark on 5/6/2002 at 07:50
Quote:
Originally posted by oRGy ....I find aardvarks attitude surprising, given he is a game developer who has developed some very rule/gameplay orientated....Hey, let's get one thing straight, pal. I reserve the right to say stupid things, jump to conclusions or otherwise put my foot in my mouth
at any time. I'm really good at it, and have been practicing for years. ;)
oRGy on 5/6/2002 at 09:59
hehe, sorry aardvark. I'll buy SAIS any day now. ;)
<font size=1>no i have no money leave me alone starvation/street looms aaagh</font>
The balance issues (which DF didn't have, well for combat types anyway - not like stealth or anything else actually worked) just mean I'll be holding off buying the game until I hear that most of the issues have been dealt with. It'll be a while before I get a system capable of running it anyway, so wisha. Just a bit irritating, is all.
(I like games that present their worlds in a believable and consistent fashion, so sue me)
Underworld 2 - yes, that was the perfect game. Much better than UW1, I thought. More dramatic and believable.
gaurav on 7/6/2002 at 04:38
Nope , definately not.
Try playing BAK and Baldurs Gate just to get an idea of great RPGs.
Tuco on 7/6/2002 at 08:44
Killing anything I damn well please at level 30 != balanced
I think MW was rushed...
I could have playtested it for a week and found so many (easily... maybe) correctable things in it... which means they knew etc.
Zerker on 7/6/2002 at 13:08
Tuco, you know Level 30 is supposed to be the high end of levels. I beat the game at level 32 or so, and had my speed, agility, short sword, sneak, and light armour all maxed out. If your skills are top-notch, you would expect things not to be very tough, wouldn't you?