Shadowhide on 31/7/2012 at 21:47
subj.
is it possible ?
Yandros on 1/8/2012 at 03:05
No.
LarryG on 1/8/2012 at 03:17
No.
But, out of curiosity, why would you want to? What do you want to do? Maybe there is an easier way.
Shadowhide on 1/8/2012 at 03:19
i see
but if remember correct some of T1 or T2 OMs were converted in T3 format or something like that... ah,nevermind
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But, out of curiosity, why would you want to? What do you want to do? Maybe there is an easier way.
to be fair i wanted to convert some abandoned T1 fm into a model,retexture it and import it in TDM
ZylonBane on 1/8/2012 at 14:53
Of course it's possible. There just aren't any extant tools to do it.
The Watcher on 1/8/2012 at 16:44
I expect that is someone were really bug*#@% insane dedicated they could do something with the CoW scripts. I'm not going to attempt it though :eww:
PinkDot on 1/8/2012 at 20:24
Yes, it is possible. I've been actually working on a script for 3dsMax for importing .MIS files. I got it working to some extent (thanks Volca!). It can import geometry, materials and lights - just couldn't get the UV coordinates correctly. At some stage I'm planning to get back on it and once the tool is completed, I am going to make it public.
Here are some example Max viewport screengrabs:
(
http://img.photobucket.com/albums/v305/TodKnip/MisToMax_screengrab03.jpg) http://img.photobucket.com/albums/v305/TodKnip/MisToMax_screengrab03.jpg
(
http://img.photobucket.com/albums/v305/TodKnip/MisToMax_screengrab02.jpg) http://img.photobucket.com/albums/v305/TodKnip/MisToMax_screengrab02.jpg
If you need geometry only, let me know by PM and I can send you a current version of the script.
Shadowhide on 1/8/2012 at 21:29
great job PinkDot !
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It can import geometry, materials and lights - just couldn't get the UV coordinates correctly.
awesome ! UV coordinates is not a problem,because textures are not perfectly aligned anyway
ok,thre is nowhere to rush so i wait till you make your script public :)
LarryG on 1/8/2012 at 21:54
Quote Posted by PinkDot
Yes, it is possible. I've been actually working on a script for 3dsMax for importing .MIS files. ...
So you would need to buy 3DSMax to use this? This is not a standalone solution to generate a 3ds file, correct? (Honestly I can't imagine how large a whole mission map would be as a 3ds file!)
PinkDot on 1/8/2012 at 22:39
Yes, this is a MaxScript, so it will work with 3dsmax only. But you can download a trial version of 3dsmax - no need to spend something like 4K just to export Thief mission file to another format!
Or you could ask a 3dsmax owner to export it for you, if you need it.
Standalone solution would be defo a good option, but I am not a programmer really, so this is beyond my skills now. But another reason I did that in 3dsmax was to be able to use level geometry for animated mission intros or enhancing lightmaps.... But, that's still a long way from now anyway.
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(Honestly I can't imagine how large a whole mission map would be as a 3ds file!)
It will be a rather big file. I never exported to .3ds format yet (just working with .max), but that monastery map is something like 23 Mb (this is a medium/large map). But that's BSP only - excluding objects...