The Alchemist on 30/6/2010 at 08:21
Too soon, probably. Yeah, definitely too soon.
It's no secret that I get hard whenever I touch my iPad. So can we just skip the "lol Macfag" shit or the "lol you taped 4 iPhones together didn'tya!" jokes and maybe try and have a convo about iPad games? It's definitely too much to ask the haters not to shit on my thread. I'll try not to nuke it in frustration like I did my OSX Steam thread.
Anywho, it's been about a month since I got my iPad and I've had a good amount of time to test what it's good for, and I'm happy that it went over my expectations.
But lets just talk about gaming, alright? The rest is very very -very- debatable and I really don't feel like flinging poo today. After having played several games on the iPad I realized that its definitely got its faults and adjustment period, but I definitely think it's a powerful gaming platform and I can't wait to see what else comes out.
I've not spent a lot of money on games, but I'll list the games I've kept and why, I'll also include a screenshot from every single game.
(Oh, and before I start, you can browse my public Facebook album that is nothing but iPad screenshots. Check it out (
http://www.facebook.com/album.php?aid=2329459&id=18705319&l=7da37b7616) here. It should be available without login in, but I'm not certain.)
Also, I should mention, since Facebook is hosting the photos for me they have been
autoresized by Facebook to some different resolution, it's not the full iPad res, so some things wont be very clear, or look as good as the real thing.
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http://hphotos-snc3.fbcdn.net/hs605.snc3/31846_748919227888_18705319_41620963_6615859_n.jpg) My gaming page, just one of them anyway. Outdated.
Ok, game number one is an obvious one:
1) Plants Vs Zombies: The game is excellent on PC/Mac, and I enjoyed it a lot on those platforms. But it wasn't until I got the HD version (read: iPad version) that I became utterly, and horrifically addicted. This game was made by someone who obviously wished PC's came with touch interfaces, because it simply couldn't work any better. Collecting sun, sitting down your defense, everything just suites a touch oriented interface like peanut-butter and jelly. It's fucking awesome. I just beat the campaign, and the game has only just -begun- for me. I've unlocked all of my arsenal options, I'm trying to earn my 10th card slot, and I'm testing my endurance in a Survival campaign. If you like this game on the PC, you'll love it on the iPad. If you weren't completely crazy about it on the PC (like me), the iPad version just might be the one to sell you on it. There's no point in talking about the game itself, we've done that enough. I just want to specify how much more fun it is with a touch based interface. If you have a friend with an iPad and the game, I implore you to try it out. It's an experience that you don't really appreciate until you actually feel it.
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2) Knights RTS: This is a SNES Real-Time "Tactical" JRPG style game. The graphics scream SNES. You control up to 4 characters, you move them around by tapping them and dragging in the direction you want to go. A flick on top of the avatar makes him perform a standard attack, and also combo attacks. A tap makes him usually do a defensive maneuver, such as blocking with a shield, parrying with a sword, or dodging back. Holding down on the character will charge up the skill attack. If you don't charge all the way, you perform a more powerful attack. If you charge up all the way, you get a cool animation and the set character skill is performed. For example one character in my party, her charge up skill is to resurrect dead party members. I haven't gotten deep into the game, but that's as much as I understand about it so far. There are other touch/gesture mechanics but I just don't know them yet. The bottom line is that it's fun to play. Now, I've only controlled 2 characters at a time, and it's fun to manage them with the touch method. But I can only imagine when you have 4 characters, it gets a bit frustrating to have to move around and manage your character actions. I could be wrong, maybe putting them in place, and flicking each character in the direction of the enemy or charging up attacks etc will be manageable. I don't know. I already promised my fiancee we can "multiplayer" it by letting her control 2 of the 4 characters. She insists on sharing even singleplayer games. Everyone insists on touching the damn thing. I wish my penis had such a magnetic effect.
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3) Prince of Persia Retro: It's the famous Prince of Persia, with left and right buttons on the left, and up and down buttons on the right. Other than tactile response (which is obviously a problem with all games, and I'm a huge advocate of its removal but either I'm a huge fucking sucker or I've grown up and gotten over it) the controls are fine. It's a bit hard to manage, but that's just because the game is like that. The original had the same issues. It's not iPad related issues, that's just how the game is. If you know the game you know what I mean.
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4) Battle For Wesnoth. YES. I love Wesnoth, being a huge Linux nerd this is a flagship game for me. It's like four dollars on the iPad (yeah yeah, it's free everywhere else, but I can deal with four bucks to play it on a touch based system. It just works wonderfully. RTS's in general are just keen on this touch based system. Especially turn based ones. Again, it's the "touch" effect. It makes it more fun for no apparent reason. The developers also released all of the extra campaigns for free in updates to the app. It looks and plays great. It's Wesnoth, at 1024x768, on a touch screen. It's exactly what you would think. I rather play it on my iPad than on my computer.
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5) Eustrath HD. JRPG mecha turnbased type game. My friend described it as "mecha-pokemon". You travel the world top down on a grid, turn based. Engagements have an initial screen where you set skills to use, weapons, items, stratagy etc, and when you engage you watch the mechs go at it. The animations are solid and it feels like a true commercial production game. I think it was 9 bucks. Worth it if you're into that sort of thing.
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http://hphotos-snc3.fbcdn.net/hs605.snc3/31846_748919277788_18705319_41620973_1113543_n.jpg) Pic2, (
http://hphotos-snc3.fbcdn.net/hs635.snc3/31846_748919287768_18705319_41620974_1759398_n.jpg) Pic3. Failed at capturing the animations in Pic3. But you see the Pokemon reference.
6) BrokenSword: Murder/mystery point and click adventure game with some nice graphics. I think it was expensive though, think twice about this one. Depends on how badly you want to play a touch based adventure game (again, another genre that really benefits from the input, but hey thats just my opinion). Feels commercial.
No pics. It's 4am man, fuck you.
7) 1112 EP 02 HD: Another point click adventure game, but with more detail and much higher quality art. I haven't gotten very far but so far it's very engrossing. Another commercial quality game. I forget the price, but I think it was 9 bucks also.
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8) Dizzypad HD: If you have a girlfriend, get this so that you can play it with them and they'll leave you the fuck alone. Otherwise, it's an ok game. Don't let the .99 cent cost fool you, that only gets you the single player campaign. To play the "memory" game you pay another .99 cents. To unlock the multiplayer game, it's another .99 cents. Motherfuckers. The singleplayer campaign is basically just a frog jumping from lilypad to lilypad, and they spin at different speeds. It's basically the quality of a flash game. Something you can find for free online probably. But it's got nice graphics, and it's fun to play on the touch screen. And it was a dollar. Two dollars if you include the muiltiplayer mode, which means there are random lilypads per match, and the object of the game is to jump onto the lillypad the other player is on, effectively eating him. When you get good at it, its actually pretty hectic, and I've found myself having fun with my fiancee despite playing it really just to keep her happy. The memory game is fun too, it's another dollar. Can you guess? You click lillypads to reveal the frog underneath and match similar frogs. It's good to waste time with.
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9) Solitaire Classics: This is a high res version of Solitaire/FreeCell/Spider. I'm fucking talking about Solitaire. I know. Shoot me. But still, it's good to kill time, and I think it cost me nothing.
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10) Backgammon: Do you need a description? It works really well, though. Another product of fiancee pressure.
No pictures, sorry. Too lazy. You need a screenshot of Backgammon?
11) Fieldrunners: A high res tower defense clone. I don't like tower defense games, but if you do, this is one of the prettier ones I've seen, and plus the touch based system is very well suited as I've stated for this sort of game.
Didn't take photos because I don't like the game. :grr:
12) Asplosion: It gets more complex and more interesting, but basically you have to set off a chain reaction of explosions with various elements that have different explosion properties. I haven't gotten into extremely complex levels yet, but I can't tell if there's strategy or just luck involved, since so far I only get to set off the explosion, after that I'm just watching and hoping it turns out well. I'm assuming later on there's secondary interactions. Despite the mechanic seeming simple, it's actually a rather fun to play. The perfect chain reaction explosion? Who can not like.
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13) Cod Zombies: FPS on the iPad works. I didn't believe it at first. I played some god awful Medal Of Honor game and I said to myself "what a load of shit." Then I got NOVA for the iPhone, just because I was curious. iPhone games btw run either in the original size or blown up 2x. Blown up they don't look terrible, but they aren't all that impressive. That game uses two virtual analog sticks on each side of the screen, with a semi-auto-lock system and a simple shooting mechanic. It works. I was amazed. Too bad the game sucked. Then they released Cod Zombies. Same idea. Two virtual analog sitcks. You can also just use one analog stick for movement and swipe the screen for aiming (not recommended). Turn on auto-aim to high. Do it. Lower the sensitivity of the aiming stick, and bam, you have fun. Also does coop up to 4 players, via bluetooth (???), local wifi, and internet. This is actually fun. It works. And the graphics are impressive for the device. People that see it always go "wait wtf? thats real time? hmm..." It's definitely Source, just tuned down. They should port HL1 over to this thing. HL2 probably would work too. I would love to see that. The downside is of course that you absolutely need some form of autoaim. Don't expect to enjoy it without it. In my opinion, they should use the lock on system from Metroid on the Wii. That would be -perfect-. I'm sure someone will figure that out soon and make some sweet FPS games. So yeah, believe it or not, FPS works. The screen is way large enough to fit for your thumbs on the analog sitcks, and to fire you just tap the right stick. You tap once and hold for automatic weapons. Reload with a button just above the right analog stick. There's also ironsight for headshots. It works, the graphics are good, the gameplay is fun. I was surprised.
Hot stuff:
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Ok, so whats the catch? Well, so far I only have 3 levels. Is that all there is? I don't know. I would seriously hope not considering it cost 15 fucking dollars. Im thinking I have to actually BEAT the second level to unlock the next ones, I don't think they could be that cruel to us. Nah, I take that last part back.
I would say "Get the NOVA demo on your iPhone and see what I mean" but on the iPhone it's too fucking small to work right. On the iPad you have enough screen real-estate to use the virtual analog sticks and other buttons properly. I know with just a tiny bit of consideration, people can make these things properly. Just look at the MGS game. It's the simplest mechanic, but it works really well, and it's a lot of fun, even though I'm just shooting at static, slightly animated sprites. I'm hoping Kojima will make something 3d that does things right to teach people what the fuck. Anywho, I'll stop talking about this. I just wanted to explain that FPSing actually works, and I'm as surprised as you are.
14) GT Racing: Finally, a smart racing game. I swear, people are in such a hurry to get their games out that no one is thinking about what they're developing. Every other racing game I've tried makes you tilt the device to accelerate. It's bad enough you have to rotate it to turn (which fucks with the orientation of the screen making you confused). This game does two things right. A) It uses the virtual buttons idea. Right side of the screen is the acceleration pedal. Left side is the break. It works. The physics aren't Grand Turismo, but they beat any Need For Speed game ever made. But that doesn't say a lot I guess. They even included some compensation for the orientation of the screen when you are turning. But it's not 1:1 and there's no reason why it can't be. These racing games should let you turn the wheel, while maintaing the screen flat, successfully making the iPad a steering wheel, and the racing game screen not screwing with your orientation. This is all possible. Soon as people get over trying to be the FIRST ON THE MARKET I'm sure the games will become better at this. But this game is playable. Good graphics, BUTTONS for throttle control, and compensation for the screen rotation, but not as much as I'd like.
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15) Red Alert: It's Red Alert, in 3d. RTS are -perfect- for this touch based input system but somehow this game is lame. It's probably just me though, it plays just like an RTS should, but I don't like it. I don't know why. It'll probably be most peoples favorite.
No pictures, never got into it.
16) Marblenauts: A puzzle game that's an advanced version of Pachinko or whatever.
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17) Jelly Defenders HD: It's Space Defender, but with cute jelly monsters parachuting in, and color oriented, so you need to use the right color munitions against the colored cute jelly monsters. Fun, cheap, why not.
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18) Glow Hockey: It's Glow Hockey. Obviously this works on a touch based screen. Again, multiplayer modes up the ying yang.
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19) GodFinger: This is a big one. I don't actually play it. I watch my fiancee play. But it's a nice game. You watch your planet as a vivisection, and you have little people you have to play God for. You can carry them around and set them to do tasks, like Black and White. You have them Farm to produce food for each other, mine for gold, and create totem polls where they worship you for mana. You use mana to make it rain (by charging up rain clouds). The rain refreshes your people, and makes trees and flowers grow. Fruit trees can be picked for food. You can use thunderclouds to zap the undead that every once and a while decide to attack your people. The game has a lot to it, a lot of thought was put into it and it's very well done, but I can't tell you much because I don't play it. I'll include a bunch of screenshots though. What I like about this game is this: You can zoom in and out etc, but if you zoom out far enough from your planet, you see the planets neighboring yours. You can add people to your friends list and they will inhabit the planets near you. I don't know what interactivity this includes, if you can go summon volcanos and the undead on someone else's planet. I'm thinking that's the idea, but I'm assuming thats the point. Otherwise, what, you just visit their planet and watch? I don't think so, this game was well done enough so that they might have done the MP part properly. I also noticed something about setting certain friends as Neutral, furthering my belief that there's a competitive point to filling your galaxy with other peoples planets. Unfortunately no one wants to add my fiancee so (or she doesn't know how) so we haven't seen it in action. It's fun to watch her play though. It's fun to pinch to zoom around her planet, it's fun to grab her little fuckers an fling them across the face of the Earth. I like to make them starve and die from dehydration. You want rain? I make it rain way the fuck away from the village, and just grow a nice forest. Fuck the humans. I'm trying to harvest some undead fuckers.
This is one of many
"plus+" games, which is a gaming network such as XBL or PSN. You can register for free and keep a buddylist that follows you through games. Wesnoth uses a similar gaming network, I forget its name, but it allows you to easily find someone to play a multiplayer skirmish with, send messages to eachother, etc. I made that bold so that people might notice this part, as it's a pretty cool system.
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20) Compression: It's Tetris. Does Tetris benefit from a touch based system? No, not really. Does it suffer? No, works fine. Moot.
No pictures. It's fucking Tetris.
21) Small World: Fuck, I remember this game being cool, but I don't remember why. Fuck it.
Don't even know what this game is.
22) Gravity HD: A ball or a rolling object comes out of a start point and you have to use materials to set up crazy complex systems in order to achieve the goal (which is usually to hit a red button to end the level. And no, you can't just spawn something over the button and make it fall on it. It has to be struck as result of the chain of events that take place.
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I've got several other games but they're not worth mentioning since they're so mundane and are so standard (I included Solitaire because it's a pretty good Solitaire. Nice graphics and smooth. Whatever). For example I have Crosswords that gets its sources from various publications for free, I have "Game Table" which is a cheap ass game. It basically gives you a virtual version of the actual games. No logic applied. You can play Chess, Checkers, Reversi, Poker, etc etc etc. But you have to follow the rules. You have to move the pieces the way they move, you have to move defeated pieces off the table. I think I actually prefer it that way honestly. It just gives me the raw material, in a digital format, to play these games. Considering the price, it was good enough for me. I've got a Math game, which is strangely addictive, and one last game that I have to mention despite now typical it is:
Last one) Mahjongg 2 HD: It's Mahjongg. There's a demo, and then you pay like four bucks for the full thing. There are free versions that probably do the same shit. But I like this one, why? Because it is flashy. I'm embarrassed just to say that. But it just feels good. Matched tablets smack into each other and zoom off screen, some pieces have "pearls" embedded into them. You collect these pearls for some reason I don't know yet. But it's fun to find a good set of pearl pieces. Quickly finding 6 sets of duplicates with the animation and the effects is oddly satisfying. I don't know how to explain. Try the demo, and see what I mean. Then try the free one and tell me which one you prefer. No seriously, I'm curious! How fucked up am I?
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And for the curious, despite there being direct ways to upload photos to Facebook, I wanted them on my computer as well, so I used Dropbox, which is indispensable. I thought "meh" when I first heard of this app (it's Windows too), and once I started using it I realized how I cant live without it anymore. Much like the iPad... Give it a look, Dropbox.com. No matter where I am I have access to my files, and if I put something in my Public folder, I can copy the URL and share it with anyone. It works from Windows, OSX, iPhones, iPads, and I think Androids as well. Amazing app. Get it. Dropbox.com
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http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs153.snc4/37007_752754946078_18705319_41756296_3327512_n.jpg) Dropbox
Oh and not so much a game, as a learning tool: Fingerpiano. I used it as an analog to Synthesia. You can play right off the iPad (if you download it, go into settings and make the keys "large), or you can use it to guide you through the song as you play on your keyboard (iPad fits snugly in the music sheet rack.
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http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs090.snc4/35864_752056111548_18705319_41735854_1641916_n.jpg) Pic1 - This is an older screenshot, before I enabled the labeling of each key.
Meh, if you've made it this far, I might as well show you a few more things:
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http://hphotos-snc3.fbcdn.net/hs296.snc3/28444_752029779318_18705319_41734711_978792_n.jpg) RDP, (
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs545.ash1/31846_748919901538_18705319_41621010_5996396_n.jpg) Documents To Go, awesome app. Don't let the name fool you. It's a complete Office Suite, it doesn't have as many tools as the 10 dollar Pages app, but you can create .doc files and .xls files, complete with functions and all. Dropbox integrates with it so I drop it onto my dropbox folder, then from my iPad I open with Documents To Go, and bam. I use this app more than pages. Oh, and typing? The widescreen keyboard is huge, in fact, I use my iPad in widescreen mode about 90% of the time. I rarely ever use "paper" mode, unless I'm reading a book, browsing Wiki (but not when I'm browsing the web), or using something like BBC's news app.
Another thing is how smooth certain apps are compared to their websites. The two I'm talking about are Craigslist (Don't get craigsphonehd, they came out with a new one, its in the top ten apps hard to miss) and Ebay. It's smoother and quicker than the website, and doesn't have any ads. I rather use the app than the site. Same situation with IMDB. The app just works better than the site. And it connects to my browser when necessary, including direct to Wiki and Email, etc.
I can type just fine with it on a desk, slightly tilted, using the widescreen keyboard, but if thats not good enough, this is what I set up if I'm typing a lot:
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http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs047.ash2/35698_753822376938_18705319_41796179_1295073_n.jpg) My desk at the office. (
http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs047.ash2/35698_753822381928_18705319_41796180_508435_n.jpg) Here's a close up of the iPad on a .99c card holder that works as a perfectly stable dock (can touch it and all), and the iMac bluetooth keyboard that I carry around with it. Using it at the moment as an ssh client. Just one of many applications. But that's it, I won't talk any more about the iPad itself, this thread is about iPad GAMING.
New games are coming out constantly. Anyone else have an iPad? Any suggestions? (Ten bucks says someone says "yeah use ur iPad as a coaster lol cuz Apple sux). Man, I feel like a tool. I'm sorry if my assumption about the negativity I'll receive seems melodramatic, it's just the internet (not even TTLG) has never failed to disappoint in being this way. There is more discussion, as a rule, about how much people dislike something or why something sucks, rather than constructive conversation between people who actually enjoy the topic. Hating is big business. Especially when it comes to something as Polarizing as Apple, or a device as ambiguous in nature as the iPad.