Invisible, Inc. - by henke
Bucky Seifert on 25/5/2017 at 21:00
I love this game, and personally I find I prefer playing endless mode, as I find the story actually kind of gets in the way.
icemann on 26/5/2017 at 14:45
Visually that looks like Shadowrun Returns so much it's not funny.
Pyrian on 26/5/2017 at 15:04
Heh. Shadowrun's hand-painted backgrounds are relatively distinctive to me, but man they sure aimed at the same aesthetic, didn't they? For two games that both are/contain:
* Cyberpunk
* Turn based
* Party based
* Top-down view
* Stealth & Combat elements
* RPG elements
* Hacking
...They nonetheless manage to play almost nothing alike.
Phasma on 26/5/2017 at 23:51
I have this game here, but I kind of fear playing those kinds of games because I hate losing troops and am kind of dragged to restart the mission, while at the same time feeling I'm cheating.
henke on 27/5/2017 at 10:58
Well you don't have to worry about that, because guess what, you CAN'T restart the mission! If you loose one of your 2 troops then you gotta finish the game with the one you have left!
Of course you can always just drag your downed troop to the exit-platform and they can be saved, but that's usually easier said than done.
Pyrian on 27/5/2017 at 20:18
You can restart missions on Beginner.
Hardest challenge of each corporation, IMHO:
Plastech: Modded MK's (hacker/cyber consciousness)
Senkaku: Null Drones
K&O: Spec Ops (180 degree full-alert LoS)
FTM: Inventory space taken up by the all the extra valuable loot you'll get
One of these is not like the others.
Phasma on 28/5/2017 at 00:36
Quote Posted by henke
Well you don't have to worry about that, because guess what, you CAN'T restart the mission! If you loose one of your 2 troops then you gotta finish the game with the one you have left!
Of course you can always just drag your downed troop to the exit-platform and they can be saved, but that's usually easier said than done.
Now that's great. I prefer not having those kinds of options lest I succumb the temptation of using them.
henke on 3/6/2017 at 08:23
Heh, nice work. :)
I think one of the great design choices in this is a certain conflict between the game's systems and optimal stealth playstyle. Like in all stealth games, it often pays to sit still and wait things out, but here the difficulty is always escalating, so the longer you wait the more difficult it gets. I haven't seen any other stealth games do this, but then again it might easily end up being more frustrating than thrilling in real-time game.
Pyrian on 17/6/2017 at 00:39
Y'know the foundry lab mission where Monst3r joins you briefly in the middle of the extended campaign? Turns out, if you leave any items on him, he just takes them! Bastard. I got my revenge, though. Next playthrough, I took his own custom pistol in that mission, and then sold it back to him for 300 credits. He thanked me for my business.