GlasWolf on 25/2/2006 at 16:15
I've resized one of the spiral stair meshes and created an invisible collision hull using brushes. The problem is that footsteps on the collision hull brushes make no noise so it sounds a bit odd. Anyone got any idea how I can get the correct footfall sound in there somehow? I've tried marking surfaces as invisible and changing the polyflags on a brush but can't get anything useful.
Incidentally, this experimentation did give me an idea for shallow water volumes. They have the opposite problem in that you can still hear the surface footsteps as well as the water splashes, but by putting an invisible collision hull just above the floor surface you won't hear it.
Krypt on 25/2/2006 at 21:08
You might also try reskinning a wood beam mesh (or whatever other mesh might work in your case) with an invisible texture and building the collision out of it. I'm not sure what footstep sounds you'd get, but I guess it'd be worth a try.
GlasWolf on 26/2/2006 at 02:48
Reskinning changes the footstep sounds, but you gave me an idea. I kept the default smesh skin but set Render --> Transparency to 1 and it works. As ever, thanks Krypt. :thumb: