Bluegrime on 29/11/2014 at 00:20
Quote Posted by ZylonBane
I honestly can't tell if you're joking or insane here. Turn-based System Shock?
More cartoony? How would changing the art style help it render textured polygons any faster?
By making the polygons more compatible with the hardware they would be run on.
Turn based System Shock might be fun. Not as scary but it could be fun, especially with the right art style and interface options.
zombe on 29/11/2014 at 18:56
Quote Posted by Bluegrime
By making the polygons more compatible with the hardware they would be run on.
Uh? Something like the mode x for vga? Assuming the console has something like that - it would only help if one would not use textures and lighting. At the time graphics hardware was completely useless for 3D - everything needed to be done with the CPU.
The only way to make "the polygons more compatible" would be to simplify the rendering (texture art-style makes no difference) -> Wolfenstein 3D / Doom / Duke nukem 3D. Ie, drop the actual 3D ... that helps considerably.
That would have been utter crap in the best case i think - probably more doable alternative would have been to re-do the game with isometric projection.
Trance on 30/11/2014 at 03:23
Like a Crusader-esque approach, do you think?
I wonder how the cyberspace sections would handle under those rules.
icemann on 30/11/2014 at 13:09
Quote Posted by ZylonBane
I honestly can't tell if you're joking or insane here. Turn-based System Shock?
More cartoony? How would changing the art style help it render textured polygons any faster?
I didn't say anything about polygons. I was meaning that they`d have had to adapt it to work
with the console, since as you mentioned, it (the mega drive) wasn't capable of running the game with all of the features that were present in the PC version. Thus changes would need to have been made.
ZylonBane on 30/11/2014 at 15:28
Uh, if you're talking about porting System Shock, you're de facto talking about polygons. If you're not talking about polygons, then be specific rather than hope we all successfully read your mind. Stuff like "they'd have had to adapt it to work with the console" conveys nothing. That sentence could describe literally every game in existence.
terrannova on 4/1/2015 at 00:20
Oh my word, this is really cool. I can't imagine System Shock on Sega Genesis, I suppose the 32X extension may have been able to run it, but controlling would be so weird and they would definitely have to tone down the difficulty.