ZylonBane on 9/8/2009 at 18:34
In any case, this would definitely be a job for DDfix textures. I suspect that working with fixed-palette 128x128 textures would give this guy an aneurysm.
Enchantermon on 9/8/2009 at 18:40
Quote Posted by Nameless Voice
I don't think anyone ever made the CCP forum public, Enchantermon... why are you linking to a forum no one can access? :D
Ack...whoops. I rewrote my sig to include that for when the forum goes public and forgot to remove it...thanks.
spartan117ak on 9/8/2009 at 19:35
Blah I surrender. No one making something no one wants I guess. No one even told me how to modify the textures yet. >...>
Nameless Voice on 9/8/2009 at 20:00
It depends on if you want to make 256x265 versions of DDFix-only high resolution versions.
If the former... it's a pain. You need to modify all the levels to use the new texture sizes. You can get the original textures from the fam.crf archive (just a renamed .zip).
If the latter... check the DDFix documentation.
spartan117ak on 10/8/2009 at 00:25
Oh crap...
Yeah I can't hope to do this by myself then. >.<
Nameless Voice on 10/8/2009 at 00:38
If you make good new textures, I'm sure someone will make use of them.
ZylonBane on 10/8/2009 at 00:43
Quote Posted by spartan117ak
Oh crap...
Yeah I can't hope to do this by myself then. >.<
I'm not seeing the problem. Targeting DDFix should be an entirely viable approach. If anything's going to put you off, it should be the prospect of updating several hundred textures.
If you're serious about getting into SS2 modding, you need to install the (
http://www.strangebedfellows.de/index.php/topic,527.0.html) mod manager, then browse around the (
http://www.strangebedfellows.de/index.php?board=15.0) SS2 mods section of Strangebedfellows, try installing stuff, see how the mods are put together, and use the search function on this subforum AND the Thief Editor's Guild (since they use the same engine). In some (but not all) respects, modding Dark Engine games is really, really easy.
We're certainly not trying to chase you off, but we've had more than our share of new members show up with the "Hey I'm going to make awesome mods wait this is hard nevermind bye!" routine.
RocketMan on 10/8/2009 at 05:00
Quote Posted by spartan117ak
Oh crap...
Yeah I can't hope to do this by myself then. >.<
Just a suggestion but based on what you've proposed so far you might want to leave SHTUP to the existing team because they are going for something a bit different that what you envision. There are some AI models that were not completed during the development of Rebirth and some that were that people didn't care for that much (like the cyborg asassin and the midwife). The ones that didn't get done, like the psi reaver, spiders and a couple of special NPCs could use a redo. Why not put your skills into that? I think it's more challanging technically but less tedious in that you don't have hundreds of textures to redo...just a handful. I think if you were even able to make 1 good AI like the reavers for example, it would be very much appreciated. Personally I would aim for the high detail, same style approach unless you want to start your own mod for niche players but that's your perogative.
spartan117ak on 11/8/2009 at 16:09
Well I can't model.
I can texture em nice. Would that be enough?
RocketMan on 12/8/2009 at 16:06
I think so....good texturing talent is harder to come by IMO