HipBreaker on 29/7/2008 at 02:35
Ahh, beat me to it Nightwalker, but I couldn't have said it better myself :thumb:
Lynx67 on 30/7/2008 at 18:36
I got in the mansion and finished everything except I can;t find the scientist. Directions please!!
Yandros on 30/7/2008 at 19:10
IIRC look for a secret room in the theater. Maybe it was a torch lever that opens it? Nightwalker?
Nightwalker on 30/7/2008 at 21:04
Yandros has it right. There's a torch on the left-hand side of the theatre (facing the stage) that opens a door in the back wall.
Lyril on 29/8/2009 at 00:26
I love this mission, and I've just 'finished' it again, though because the scientist objective doesn't register the game doesn't finish. I tried returning to the music room after killing the bad guy and re-reading the book but that didn't work either.
I notice that this was a commonly-experienced problem when it was first released, but I can't find a revised version.
Did anyone find a way to complete this mission? I played on Hard. Does it work on Expert? Is there a fixed version anywhere? I killed the bad guy then when I returned to the city all the haunts were dead. I want to replay it with mayhem in the city streets.
I love the small city area, though the archers are so alert and notice Garrett trying to climb up to them, and the huge mansion with all those odd passages, showy rooms but only one bedroom, no bathroom or kitchen, no toilets (no wonder some of the guards are a bit jumpy!) and lots of chandeliers that can't be turned off. Too much money I expect.
HipBreaker on 30/8/2009 at 09:07
Oh boy has it been a while since I have thought about this little problem :p
Unfortunately there is no revised version (unless I forgot). I don't think I ever figured out this problem and at first glance I can't find it in the editor. I'll try and track it down and see if there can be an easy fix for this. Game ending (or in this case non-ending) errors are never fun.
Regardless, thank you for your kind words :D
Fraser on 7/9/2009 at 20:42
I could use some help with this mission.
I think I got into the mansion area the wrong way, and now I can't get back out to go to the Observatory. I got in by using a stack of boxes to get over the fence via the roofs; there aren't enough boxes anywhere to repeat this trick on the way out.
I think I'm supposed to leave via the locked door across from the Chapel area, but I have no key and it isn't pickable. I would imagine that this door was also supposed to be the way in, too, only I bypassed it. All those boxes gave me the very strong idea that I was supposed to climb up, and since I got stuck in the sewer, I thought the rooftops were an altarnate route.
Am I hooped? Do I have to start again. (I would post that last as a question but I`ve just hit something on my keyboard and instead of getting a question mark I`m getting an É - god, how I long for a keyboard that isn`t smarter than I apparently am).
I meant also to say that this was a really enjoyable mission. I, too, have the problem with the Scientist objective not ticking off, but I wasn`t going to worry about that too much. The mission is fun anyway.
fortuni on 18/5/2019 at 00:54
dml to fix a few issues courtesy Unna.
Fixes end game stats for secrets (there are 4 secrets in FM not 5 as end game stats records), pocket count and fixes a couple of AI's that get stuck.
Code:
DML1//Insurrection//miss22.mis.dml
-MetaProp 140 -3371
+ObjProp 2680 "PhysAIColl"
{
"" false
}
+ObjProp 2682 "PhysAIColl"
{
"" false
}
-ObjProp 1609 "Position"
+ObjProp 1609 "Position"
{
"Location" -200.49,-39.12,108.11
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 1683 "Position"
+ObjProp 1683 "Position"
{
"Location" 123.99,3.12,100.11
"Heading" 0
"Pitch" 0
"Bank" 0
}
+ObjProp 2289 "PhysAIColl"
{
"" true
}
+ObjProp 2290 "PhysAIColl"
{
"" true
}
+ObjProp 2291 "PhysAIColl"
{
"" true
}
+ObjProp 2292 "PhysAIColl"
{
"" true
}
-ObjProp 2258 "DarkStat"
//pickpockets
Link 2875 2882 "Contains"
{
"" Generic Contents
}
ObjProp 2875 "MeshAttach"
{
"attached obj 1" 2882
"joint of skeleton" 15
"x angle (0-65535)" 0
"y angle (0-65535)" 0
"z angle (0-65535)" 20000
"offset" 0.5, -1.25, -0.1
}
bassoferrol on 18/5/2019 at 13:31
I always play version 1f of this mission dated 08-08-2003
Can I use this dml without problem?
Unna Oertdottir on 18/5/2019 at 13:49
Guess you mixed this up with another mission, Keeper of the Prophecies Ep 3: The Insurrection. This mission was released 2005, latest version 1.3
(
http://thiefmissions.com/m/Insurrection)