Renault on 20/5/2020 at 19:24
Found this thing, looks like more parkour that puzzle solving though:
[video=youtube;W7V21kYdDz8]https://www.youtube.com/watch?v=W7V21kYdDz8[/video]
demagogue on 21/5/2020 at 03:06
The only things that come to my mind are some Minecraft maps of abandoned cities which were kind of cool to explore and GTA V has some hidden areas you can go looking for, but not enough, and it'd be cool if someone actually modded a urbex game into it since the world is kind of fit for it. Hmm, now that I think about it there aren't that many.
The game I've been casually making forever (The Revolution) is set in an open world Paris in 1789, and at some point I decided to start making all buildings and the underground openable with procedurally generated areas, properties, and rogue-like events and hidden areas, which is making urban exploration kind of a part of it.
Starker on 21/5/2020 at 05:57
The catacombs under Paris are definitely one of the coolest urban structures you can explore.
<img src="https://res.klook.com/image/upload/fl_lossy.progressive/q_auto/f_auto/c_fill/blogen/2019/09/paris-budget-guide-15.jpg" width="900">
qolelis on 21/5/2020 at 10:19
Quote Posted by Brethren
One thing I've never figured out is - why photograph stuff? I know when you take a picture of the right thing, you good a little achievement type sound, and your character makes a comment, but beyond that? I stopped doing it about 1/3 of the way through because it didn't seem to have an effect on the game.
The devs have confirmed (in the (
https://steamcommunity.com/app/251110/discussions/0/1520386297684804820/#c1520386297685450609) Steam forums) that it has an effect on which endings you can get -- although they don't give much detail. As far as I know, you'll only notice at the very end if what you gathered throughout the game changed anything, and there are also other factors that might add to it, especially finding story documents or repairing things, while other things are -- probably -- mere bonuses (like various exploration rewards).
For me, finding things worthy of a photograph was its own reward, and the photo itself was the trophy (or the final culmination of a job well done). While I in real life don't have anywhere near the same patience for finding good photo spots or angles, I can spend a lot of time on it in games.
Quote Posted by Brethren
I'd be curious to know what other "urbex" games qolelis has played (or anyone, for that matter).
I'm curious about that too, actually...
Valley has elements of it, but is more about exploration in general and also focuses more on action and combat. There are a couple of abandoned factories to explore (sort of), but they are built more like obstacle courses (for enjoying some highly augmented parkouring) than actual factories like in
INFRA.
Most other games that I can think of have just elements of it, like
The Vanishing of Ethan Carter or
The Old City: Leviathan. Many other games feature urbex-friendly environments, but mostly as a backdrop for something else, like
Estranged.
Just to be clear, I think of "urbex" mainly as exploring once manufactured, but now abandoned, more or less contemporary technotopes. What it's basically about is gaining access to areas that you wouldn't normally visit -- either because they are closed-off to the public or because you have no other reason to go there, so it could also include sociotopes or still active places.
Edit:
Quote Posted by Brethren
Found this thing, looks like more parkour that puzzle solving though:
[Urban Explorer video]
Seconding that one. It will be interesting to see what comes of it.
qolelis on 23/5/2020 at 12:01
I'd be interested to hear your thoughts about it, if you decide to play it.