Relayer2112 on 18/5/2020 at 17:30
Quote Posted by Nameless Voice
I did manage to finish it, but it started to feel boring at the end simply because the game was so
long.
Wasn't the game originally much shorter, but got lengthened by them adding a lot of free additions after release?
I believe they added two free chapters to the game at some point based on some of the reviews I saw.
PigLick on 19/5/2020 at 01:27
I played it and really enjoyed, but as others have said it does lose momentum toward the end, could have easily done without the last few levels. I think that once you get back to the city and onto the helicopter would have been a good ending spot.
qolelis on 19/5/2020 at 11:32
Agreed.
I enjoyed like the first two thirds the most. Towards the end they lost a lot of the urbex aspect, which is why I was playing in the first place, and focused too much on the "open sewer" community thing (maybe as a way of advertising the DLC on the same theme?). It turned into a completely different game there for a while before picking up the structural analyst theme again for the ending. More specifically, the Turnip Hill part could have been skipped entirely and saved for the Open Sewer DLC instead. The city parts could have been skipped too as they didn't add much to the theme of exploring otherwise inaccessible places.
The first two thirds, on the other hand, had some of the most amazing locales and, in my opinion, plenty made up for the flaws.
If it had been up to me, I would have focused entirely on being a structural analyst, exploring, photographing, reporting, repairing when possible (enough extra gameplay (or even more action sequences if really desperate -- although preferably not) could have been fitted into that if that's what the devs were worried about), and part of the story could have been told indirectly via colleagues, doing their part of the investigation, and the employer we were reporting to. We wouldn't have been missing out on story and the game would have had a better focus. In my humble opinion, of course (as a player with no insight into the actual dev process).
Renault on 19/5/2020 at 13:58
One thing I've never figured out is - why photograph stuff? I know when you take a picture of the right thing, you good a little achievement type sound, and your character makes a comment, but beyond that? I stopped doing it about 1/3 of the way through because it didn't seem to have an effect on the game.
Nameless Voice on 19/5/2020 at 16:27
I was about to ask the same question.
I did it throughout the game, because it was meant to be the goal of the game but... no one even seems to notice if you don't. It doesn't seem to affect the story or game in any way.
Relayer2112 on 20/5/2020 at 12:30
I've had my suspicions about the picture taking. I assumed there was an achievement or something at the end based on the % of pictures taken vs the number of picture opportunities. To be honest, I've been forgetting about my camera for hours at a time so I'll most likely get nothing.
henke on 20/5/2020 at 14:43
I kept taking the photos because I'm a professional and I care about the quality of my work.
But I guess that's not enough motivation for some people... BRETHREN. :sly:
Renault on 20/5/2020 at 15:57
Yeah, I'm basically just trying not to get electrocuted.
I'd be curious to know what other "urbex" games qolelis has played (or anyone, for that matter).
Relayer2112 on 20/5/2020 at 16:21
I think after my 200th picture of exposed rebar, I figured I'd go back and tell my boss that any structure I visited that used concrete in it's construction would need a lengthy patching job. Saves on the batteries that last for five picture each.
PigLick on 20/5/2020 at 16:35
I have 4 packs of camera batteries