Relayer2112 on 18/5/2020 at 14:20
I'm just finishing up a game called Infra and find it amazing. Has anyone else played this?
For me, I find that the game-play is vaguely reminiscent of any one of the Thief games. As the player, you're exploring many interesting abandoned locations attempting to document (using a camera) unsafe infrastructure in the buildings you're going through. The locations you're exploring as very well rendered and beautiful to behold.
Sounds boring on the surface (which is why I hesitated to get it initially), but I'm so glad that I experienced it.
It's not a stealth game, there are no enemies and no combat, but it captures that "exploring in isolation" feeling that I believe Thief does so well. It also has many interesting environment based puzzles (too many to count) that also reminds me of a really good Thief campaign. It's also a very long game, providing 20 to 30 hours of exploration enjoyment.
Anyway, if you haven't tried it, I highly recommend it, especially to those of us who enjoy Thief.
Renault on 18/5/2020 at 14:48
Some here have played it. If you do a search, you'll probably find references to it in the "What Have You Been Playing" thread. I personally love the game, and have put 40+ hours into it (but haven't finished it yet). There was actually supposed to be an expansion at some point too, but it's been delayed and I don't think it even has a release date at this point.
Relayer2112 on 18/5/2020 at 15:04
I assume the game didn't do well financially which is a shame. It doesn't have big numbers on Steam at least.
The game just goes on and on. I'm assuming I'm near the end of the game, though I could be wrong. I hesitate to watch any videos on it and have only needed two hints to help me along so far. It's just amazing.
Renault on 18/5/2020 at 15:41
Where are you getting sales numbers for Steam, I thought they didn't make that public anymore? As far as reviews go, it's done great, so no worries there.
Yeah, it's a long game. I thought I was close to done at one point, and then checked a walkthrough and found out I was only about half way there.
qolelis on 18/5/2020 at 16:12
I've got 71 hours played, finished it twice with different endings and have still done only 54 percent of the achievements, so there is for sure a massive amount of content. Also absolutely the best urbex game I've played and one of the few that really focuses on that aspect.
henke on 18/5/2020 at 17:06
Yeah it's a good one! It did remind me of Thief as well, in that the locations feel like real places rather than videogame levels. The areas feel kinda indifferent towards the player, in the same way Thief's levels did. I never finished it, only played the first ~14 hours. I've said it before, but if there's any game that needs a "director's cut" to slim it down to just the best 10-15 hours, it's this one.
RE: Steam numbers. The only number we really have access to is the number of reviews: 977. It is said that if you multiply the number of Steam reviews by 50 you'll have a roundabout number of copies sold. As someone with a game on Steam I can confirm that this isn't super-accurate, but anyway 50 x 977 = 48 850. Multiply that by the sales price of 28€ and you have 1 367 800€. But of course from that you then gotta deduct Steam's cut, VAT, regional price differences, refunds, and average sales price, which means in the end the devs gets something like 30% of that, so 410 340€. No publisher so they take the whole slice, but they are a quite sizable (
https://press.loisteinteractive.com/sheet.php?p=INFRA) 11-person team, tho perhaps the whole team isn't full-time employees? In the end, I'm
guessing... no one became flithy rich off this, but it probablly didn't ruin them either.
Relayer2112 on 18/5/2020 at 17:10
Brethren...I'm just looking at the number of reviews and not sales figures. I guess it's possible that it was a financially viable game. I just thought there would have been more buzz about it if that were the case. I didn't hear about it at all until 2019.
Relayer2112 on 18/5/2020 at 17:22
henke...I agree that there is definitely a certain amount of repetition in the game but, for a game this size, it's a surprisingly small amount. Just the amount of content which, to me, appears to only have been created as red herrings and dead ends is astounding.
Nameless Voice on 18/5/2020 at 17:25
I did manage to finish it, but it started to feel boring at the end simply because the game was so long.
Wasn't the game originally much shorter, but got lengthened by them adding a lot of free additions after release?
Relayer2112 on 18/5/2020 at 17:27
Quote Posted by qolelis
I've got 71 hours played, finished it twice with different endings and have still done only 54 percent of the achievements, so there is for sure a massive amount of content. Also absolutely the best urbex game I've played and one of the few that really focuses on that aspect.
It's funny, but I thought it was going to be a more "realistic" game which did scare me off a bit early on. Boy was I surprised how quickly everything flew off the rails during the game-play (and I mean that with high praise) which signaled that I got a lot more than I bargained for when I delved into it.