Starker on 20/11/2013 at 23:32
You can't deny that the reboot seems more action-oriented than Thief. I don't know why you are even trying. Not only have they sped up the gameplay and introduced action sequences, apparently killing unarmed opponents is one of the playstyles now.
Quote:
It's how you play that will determine the kind of thief you are — an Opportunist who focuses on pickpocketing, a Ghost who sneaks through the city avoiding as much conflict as possible or a Predator who kills civilians without a second thought. These three classifications, Roy noted, are how the game lets players know how they playing. At the end of each mission, a stats screen will show the loot players picked up as well as a pie chart showing how much of each classification their actions embodied.
Quote Posted by Chade
Wow ... that does surprise me. I thought I was one of the only people who thought that a futuristic thief could be done well. Most people discard such themes out of hand afaict.
Uh... hello? Crapsack city, secret societies, corrupt police, cloaking devices, mansions of rich bastards with hired muscle and security systems, bioengineered creatures, religions lunatics obsessed with technology... It wouldn't be Thief, of course. More like a spiritual successor.
Chade on 20/11/2013 at 23:57
I expect the gameplay to be slightly more action orientated then previously. I don't expect it to be anywhere near as fast paced as you seem to expect, based largely on the fact that people who play it call it slow paced.
Obviously that doesn't apply to action sequences, but I don't expect action sequences to apply to the rest of the game: they're intended to be a contrast after all.
And the predator category? Surely you realize it's more then killing civilians? The opportunist category is going to be more then how many items you pickpocket. The predator statistic is going to be a measure of how violent you are in general (I wouldn't be surprised if civilians are weighted higher then guards, though, just like earlier thief games). It has no relationship to how action orientated the game is, firstly because violence does not imply action, and secondly because it's just a description of you how played, not a goal. It's true that some people will take that statistic and choose to maximize it, but others will take it and choose to minimize it.
Re: cyberpunk, I thought it was clear that I agreed with you?
Renzatic on 21/11/2013 at 00:30
Quote Posted by Starker
Uh... hello? Crapsack city, secret societies, corrupt police, cloaking devices, mansions of rich bastards with hired muscle and security systems, bioengineered creatures, religions lunatics obsessed with technology... It wouldn't be Thief, of course. More like a spiritual successor.
...and we would call it Deus Ex.
Starker on 21/11/2013 at 00:52
Quote Posted by Chade
I expect the gameplay to be
slightly more action orientated then previously. I don't expect it to be anywhere near as fast paced as you seem to expect, based largely on the fact that people who play it call it slow paced.
Are these people who call the reboot slow-paced comparing it to Thief, though? I'm expecting the gameplay to be significantly more action-oriented than Thief, based on gameplay videos, player impressions, and interviews.
Quote Posted by Chade
And the predator category? Surely you realize it's more then killing civilians? The opportunist category is going to be more then how many items you pickpocket. The predator statistic is going to be a measure of how violent you are in general (I wouldn't be surprised if civilians are weighted higher then guards, though, just like earlier thief games). It has no relationship to how action orientated the game is, firstly because violence does not imply action, and secondly because it's just a description of you how played, not a goal. It's true that some people will take that statistic and choose to maximize it, but others will take it and choose to minimize it.
It is a category that places violence on an equal ground with stealth and stealing. Also, in Thief, a player who went around killing people would have been called a murderer not a predator.
Quote Posted by Chade
Re: cyberpunk, I thought it was clear that I agreed with you?
I wasn't arguing with you.
Beleg Cúthalion on 21/11/2013 at 09:25
Quote Posted by Starker
Are these people who call the reboot slow-paced comparing it to Thief, though? I'm expecting the gameplay to be significantly more action-oriented than Thief, based on gameplay videos, player impressions, and interviews.
I find the pacing to be an not-so-easy-to-determine aspect. I could play T4 as slowly as I would have played the old games, but at the same time I would have been able to run through this thing, again as it's possible in the previous titles. It felt a bit slower-paced than e.g. Dishonored, probably because the latter can become quite hectic but still satisfying if you fully embrace fighting and teleporting. T4 gives you more "to do" while being sneaky. So I guess Chade was about right with his "slightly more action-oriented", even if I would only base this on the free-running and takedown elements.
By the way, the second linked article in the Sound thread mentioned a heart icon indicating when Garrett was exhausted. That must have been implemented after I played it in late September because I cannot remember it.
Starker on 21/11/2013 at 12:09
Quote Posted by Beleg Cúthalion
I find the pacing to be an not-so-easy-to-determine aspect.
Sure, a lot of the talk has been theoretical, as we just can't tell exactly how action heavy the escape sequences will be or what the gameplay will be like from mission to mission or if movement speed can be upgraded. The proof of the pudding is in the eating and so on and so forth.
I will make a prediction, though. The reboot will overall be about as enjoyable for Thief players as Bioshock was for System Shock players.