Indie dude offers a hypothetical take on Gunther and Anna. - by Ostriig
Ostriig on 17/10/2009 at 16:45
A relatively recent l(
http://www.rockpapershotgun.com/2009/10/16/hypothetical-gaming-design-reboot/) ink on RPS: Jack Monahan, describing himself as an independent game developer and concept artist, is the owner of the (
http://designreboot.blogspot.com/) "Design Reboot" blog, focused on short, alternative "what if" perspectives on various games or game concepts, as well as general musing on matters of games design.
His two most recent entries pointed to potential prequels to the original Deus Ex, featuring characters Anna Navarre and Gunther Hermann as protagonists. Now, regarding the designs, I can't say I was bowled over with the concepts themselves, as I found the (
http://designreboot.blogspot.com/2009/10/design-reboot-flatlander-woman.html) Flatlander Woman one to be rather thin in detailing, and, while the conflicted human condition of the mech suggested in (
http://designreboot.blogspot.com/2009/10/design-reboot-laputan-machine.html) Laputan Machine is something I definitely hope DX3 will explore, I think Monahan is picturing a rather rigid correlation between augmentation and psychological degradation and desensitisation, unless I read it wrong.
The cover artwork for each article, however, is pure awesome in my book. Renditions of completely non-modified (except for the left eye) (
http://4.bp.blogspot.com/_xGCucTAiXCA/Stc_RIqq78I/AAAAAAAAAQg/OWeZ2EfW7Rw/s1600-h/laputanposter.jpg) Gunther and (
http://1.bp.blogspot.com/_xGCucTAiXCA/Stkofn8f4YI/AAAAAAAAARI/G3AadMU5SrM/s1600-h/flatlanderposter.jpg) Anna, with the former looking like a cross between Arnold and Woody Harrelson, and the latter looking like a more tomboy Angelina Jolie, with less horrible cock-grubbing crack-whore in the mix. I'd really be curious to see this guy take a shot at them post-augmentation.
KillyMel on 18/10/2009 at 12:12
I'd rather see more from the lives of NSF leaders, such as Decker, Lebedev and so on...
DDL on 19/10/2009 at 14:06
I'd feel incredibly nervous starring in a game where the actual NAME is a phrase that would kill me instantly if uttered...
...still, nice ideas, if a bit too "high concept".
chris the cynic on 19/10/2009 at 18:31
A couple of things that jump out at me.
The first is that Gunther has more kills than Anna. (One of the things she'll say if she kills you is, "Nine hundred and ten. I'm catching up, Gunther.") So in that respect having Anna's game be the kill kill kill one seems somewhat off. That said, having Anna's game be about bloodbaths and Gunther's about the loss of humanity inherent in being a mech does seem to fit their personalities quite well.
The second thing is that while the loss of physical humanity is definitely a big part of being a mech, I don't see a direct correlation with lost of humanity on a psychological level. The lack of social acceptance, and indeed pariah status, would be psychologically damaging but I don't see getting mech augs as turning your back on humanity.
While they could be about nothing more than self preservation and killing people with greater ease, they also represent a significant sacrifice that could just as easily be made for humanity. Maybe you get augmented for selfish reasons, or maybe because you don't want to let another bad guy harm innocents. Gunther could get augmentations because he gave in to his baser instincts, or because he wants to make sure he can protect little Timmy when the time comes.
DDL on 19/10/2009 at 19:06
Plus DX leaves a great deal to be desired regarding cause and effect backstory. We tend to think it's a case of increased mechanisation == decreased humanity, because it's a neat little tie-up and it ostensibly makes sense. It doesn't necessarily have to be true, though.
Maybe UNATCO made extra effort to recruit people who were ALREADY amoral killing machines devoid of most redeeming human traits, and then added mechanisation?
Maybe they're not monsters because they're mechs, they're simply monsters who are also mechs.
I'd think you'd have to be a little bit 'gone' in the first place to voluntarily have bits of you chopped off and replaced with stuff that makes you better at killing people, so there's no telling how far back that particular rabbit hole goes.
Well, unless CtC knows something to the contrary, in which case the floor's yours, Chris. :)
Matthew on 19/10/2009 at 19:14
Gunther's rather plaintive anonymous email always gets me when I think about it.
'What about my legs? What about my life??'
chris the cynic on 19/10/2009 at 20:04
Quote Posted by DDL
Maybe UNATCO made extra effort to recruit people who were ALREADY amoral killing machines devoid of most redeeming human traits, and then added mechanisation?
Maybe they're not monsters
because they're mechs, they're simply monsters who are also mechs.
This would make perfect sense and fit what we know of UNATCO
Quote:
I'd think you'd have to be a little bit 'gone' in the first place to voluntarily have bits of you chopped off and replaced with stuff that makes you better at killing people, so there's no telling how far back that particular rabbit hole goes.
Well, unless CtC knows something to the contrary, in which case the floor's yours, Chris. :)
Not really.
It just should be remembered that the life of a mech aug sucks.
Mechanically augmented humans have their own airport security systems and have to register with government authorities. They are second-class citizens, looked down upon even by the non-augmented poor. There's no way a mechanically augmented human can pass for normal for very long. They're not allowed in certain locations and have separate facilities, ostensibly tailored to their unique needs but really as a way of controlling them.So to me it seems like you would need a powerful reason to do it. Obviously injury is such a reason, so is being a total nut who just wants to kill, but it also seems to me like making the world a better place could be a reason as well.
If you're a soldier and you know that getting augmented will let you do the work of ten people then there are two ways to look at it. Either that is nine people who don't have to face combat at all. Nine of your friends and colleagues who are kept safe by you sacrificing flesh. Or that's 9 people who can be deployed elsewhere. Order can be maintained with a smaller force. That means fewer avertable tragedies for the simple fact that it would be possible to be more places at once.
I think that presenting that argument might convince some people to be augmented for the good of others. Especially considering that the state of the world is pretty shitty. Before 2030 there was AIDS killing people off, before that there were other plagues (including a particularly deadly flu) which presumably led to at least some unrest, after 2030 there was an ongoing insurrection in the US. (Actually multiple separate insurrections, with the NSF being the most recent.)
And wars.
-
Of course I can't back up the existence of non 'gone' mech augs with anything in the game. Though Jordan Shea did seem to be a mostly decent human being.
Aerothorn on 9/11/2009 at 22:14
Jesus Christ. I am thoroughly impressed and slightly disturbed at Chris's knowledge of Deus Ex.
Jashin on 10/11/2009 at 21:01
Quote Posted by Aerothorn
Jesus Christ. I am thoroughly impressed and slightly disturbed at Chris's knowledge of Deus Ex.
This is subtly but completely suggested by the game.
Still nicely put.
Jashin on 10/11/2009 at 22:41
Quote Posted by Matthew
Gunther's rather plaintive anonymous email always gets me when I think about it.
'What about my legs? What about my
life??'
huh, that's interesting. I never interpreted that email as from gunther specifically, but it's certainly possible. I always figured it was just a general sentiment echoed by all mech augs, and that email could be from any mech aug in active duty.
Quote Posted by chris the cynic
This would make perfect sense and fit what we know of UNATCO
I have to disagree with that. Manderley to me is the typical bureaucrat - someone who tries to balance the good of the agency against his own interests, and ends up failing at both. A comic book villain he's not. This sense of moral grayness certainly extends to hiring practices, which is pretty evident in the diverse speeches of the unatco troopers.
It's a case of frankenstein-ism, where the social-political climate is what makes heroes and monsters out of particularly eye-catching topics.