Jhorra on 24/7/2013 at 15:12
I last checked in on Thief4 around 2007/2008 I figured we'd hear about it one day...
The last I heard they were asking the community what they wanted in the game after the DeaDly Shadows debacle; so I thought ''that's good'' they'll take their time hopefully and bring back the great elements that were missing from Shadows...
Then yesterday I check in on what's happening - watch the E3 trailer, and I'm just in shock.
They've completely screwed it over.
I won't list all the problems here - you probably know what they are anyway - but the underlining thing seems to be:
They are trying to make an Indie game Mainstream.
Big Mistake. Thief isn't and never has been mainstream. It's a game about an outsider and It's a game for outsiders.
That is your big, big mistake EM.
The second mistake is thinking your game is better than the originals.
It isn't.
You should be ashamed, as professionals, for what you have done to this game.
Assuming old fans are hanging on to their idea of what the game is isn't the problem. It's that the whole concept of Thief is about being a stealthy outsider with limited options. All you've done is remove that barrier and give the players too many options - dumbing down the gameplay/.
Listen we don't want any more dumbing down. GOT IT????
We played Thief originally BECAUSE it was hard NOT because it was easy...
Anyway - continue to ignore the people who kept this game alive for 15 years.
Good luck - I doubt this travesty will last 15 months...
henke on 24/7/2013 at 15:36
With the budget attached to it there was never any way it was not going to go for mainstream-appeal. But, hey, despair not! There are plenty of innovative-looking indie stealth games on the horizon, if that's more your thing. Look up Tangiers, Sir You Are Being Hunted, or that thing Flux is promoting in Gen Gaming. :)
Jhorra on 24/7/2013 at 15:56
Quote Posted by henke
With the budget attached to it there was never any way it was not going to go for mainstream-appeal. But, hey, despair not! There are plenty of innovative-looking indie stealth games on the horizon, if that's more your thing. Look up Tangiers, Sir You Are Being Hunted, or that thing Flux is promoting in Gen Gaming. :)
Thanks but I'll stick with the FM's.
Thank you to this community though.
I've played some wonderful maps and campaigns designed by people here who care about the game.
demagogue on 25/7/2013 at 08:28
For the record though, those new indie stealth games look really interesting.
Jhorra on 25/7/2013 at 11:21
Quote Posted by demagogue
For the record though, those new indie stealth games look really interesting.
ok i'll check them out
:)
Renzatic on 25/7/2013 at 14:02
It kinda pains me to say it, considering how much Thief molded me over the years, but with so many good around the corner (Shadowrun, Wasteland 2, Torment, The new Tex Murphy, Shadowgate, Dark Souls 2, etc), a bad T4 doesn't really sting all that much. It's a disappointment I can get past with very little effort.
I'm still gonna keep an eye on it, considering it could miraculously turn out better than we're all expecting. But for now at least, Gengaming will be drawing most of my attention.
Sceadugenga1987 on 26/7/2013 at 03:47
Hi all, I'm new here. I was reading quite a lot a few years ago in anticipation, and like the original poster, I'm a bit skeptical about the hype around Thief 4, but I figure it might help them attract even more talented and/or motivated developers. The game isn't finished yet, is it?
I played The Metal Age twice and then Dark Project. I thought the third-person option was unnecessary in Deadly Shadows, but I just told myself not to use it. Similarly, I tried to use my imagination a bit about what I would spend my leftover money on once the main plot finished.
If I hadn't been 17 and too busy, I would have thought a bit deeper about the plot (because the best thing about The Metal Age was the blurry line between good and evil) and maybe delved into fan-fiction. But it's never too late.
Suppose the Baron persecutes the fledgling church which is trying to undermine and expose the Keepers. The masses can choose which side to support, and YOU can decide if it's a fight worth fighting. So, money leads to more money, but following sub-plots could unlock more sub-plots. The question is what to do with the money... perhaps unlock a mad editor and script writer?
My main point is that it would be nice if the game appears to encourage fan-modding. Pretend it's a requirement towards training your familiar to recognize leads and subtle hints - the key trait of a master thief.
Esme on 26/7/2013 at 12:27
Quote Posted by Sceadugenga1987
Hi all, I'm new here. I was reading quite a lot a few years ago in anticipation, and like the original poster, I'm a bit skeptical about the hype around Thief 4, but I figure it might help them attract even more talented and/or motivated developers. The game isn't finished yet, is it?...
Well they've spent four years developing it to the state that was shown at E3, admittedly from the interviews I've read a lot of that seems to have been spent building real world objects to see how they look and arguing over details, I may be wrong but that's a lot of development work to date either way, I can't see them changing the game too dramatically from the state it's in as they are planning a release next year.
For example my personal predictions are that the forced pace burning bridge sequence that we know about and any other similar sequences aren't going anywhere, neither are "Press X not to die" QTE events, I can't see rope arrows not having attachment points though they may relent and let you retrieve them, they may do something about the "boom headshot 40XP" crap, player movement isn't going to change dramatically certain actions are going to stay contextual so you'll still be pretty much guided from one scene to the next and won't be able to go anywhere or do anything the developers haven't planned to the pixel, forget crate stacking, forget improvising, they may get rid of the forced third person perspective but I somehow think that will be needed so you can see what you need to do.
I reckon any changes that are made will be fairly trivial and largely cosmetic.
Welcome to the forum btw, wish I had happier thoughts to greet you with.
ZylonBane on 26/7/2013 at 16:17
Quote Posted by Sceadugenga1987
Hi all, I'm new here.
Then you need a warrior name. I dub thee... "Scoobydoo Jenga".
Sceadugenga1987 on 27/7/2013 at 01:26
Thank you for the welcome. I hope warrior skills are never called upon - better not tread too close to the copyright limit! So I'll be catching up with TDM missions first and waiting for the unbiased fan-review of the whole game to emerge, because rigid linearity is something that wouldn't keep me interested. I'd be better off reading a book. Creeping speculatively while wondering what needs to be done is the best part. It's what made Shalebridge Cradle such a masterpiece. I'm sure when I climbed that spiral staircase I had no idea what might be at the top.
How many distinct plot-types can you recommend that are being worked on with audio and how many missions do you think it takes to engage one in a subtle (not too obvious / not too obscure) plot?