Thirith on 2/8/2017 at 13:39
If you were doing a Kickstarter campaign, the enormous moustache would obviously have to be a stretch goal.
Nameless Voice on 2/8/2017 at 17:37
With its size based on the total mindset raised.
Thirith on 3/8/2017 at 08:38
For what it's worth, I'm unlikely to play it before Sunday anyway. Temperatures should be coming down on Sunday, which means that VR is back on the menu, boys.
henke on 5/8/2017 at 14:00
Game was in pretty good shape until I did something and then it wouldn't stop crashing. Have managed to get it to stop crashing constantly, but now the car physics aren't behaving right. Oh, and it won't start outside of the Unity Editor.
Beta release pushed back to: when it works as it should.
Al_B on 5/8/2017 at 14:11
I guess someone has to pick up the mantle now that Grimoire has actually been released.
henke on 5/8/2017 at 15:23
Heh, hopefully it won't take me 17 years to finish this.
In fact things are looking up, managed to fix the startup and vehicle physics issues. The beginning of the game now works as it should, but not the ending, which I'll fix up tomorrow. Hopefully I'll have the beta up by the evening.
henke on 6/8/2017 at 16:55
[video=youtube;kuKeyJljp-o]https://www.youtube.com/watch?v=kuKeyJljp-o&feature=youtu.be[/video]
(
https://www.dropbox.com/s/6prnp03qxeiexwt/ISOP_VR_v04.zip?dl=0) In Search Of Paradise Beta v0.4 (86MB)
Works with Oculus Rift. Mayyyybe works with Vive? I checked Oculus and OpenVR SDKs when I built it, dunno if that actually does anything. Would love if someone with a Vive could download and see if anything happens at all when you launch it. But I suspect I'll eventually have to make a separate build for Vive.
In it's current state the game is complete, with a beginning, middle and end. Only major issue is that vehicle velocity does not reset to zero when loading a checkpoint or restarting, so it'll have the same momentum as it did before the load and thus might end up flying all over the place after you've loaded. Working on a fix for this. Also of course there's plenty of spit n polish I still need to do, gague texts, better sun flare, gas station text issues, etc.
But let me know if you find anything major. All suggestions and feedback are welcome.
Thirith on 6/8/2017 at 17:23
Yay! Will check this out next week. Very much looking forward to it!
Thirith on 8/8/2017 at 18:40
Just played it and enjoyed it! I like the surreal atmosphere that is at the same time grounded by the car you're in, its sounds, the way it looks. I like how in the desert you can remember your name you can drive really fast while not seeming to move at all. Not sure the ending worked as intended; I got to the bust bridge and did the Thelma & Louise thing. As I ended up at the bottom, the car kinda got stuck in a wall, so I couldn't really move much, just a teensy bit forwards and backwards. Should the game have ended? I dunno.
Some notes:
* I like the one bit with the titles, credits and music, but I kinda wish there'd been a bit more music. That's what I associate with long car rides in the US.
* At the same time, the place didn't remind me of the United States so much as Wadi Rum in Jordan. Nice place, but that's where some more music might have helped, adjusting my associations.
* The left-side rear view mirror doesn't seem to have a... rim? Not sure what you'd call it. Basically the mirror bit was floating just a centimetre or so away from the thing supposed to hold it.
* I'm not a big fan of the external view; when you're really fast, the dust clouds and tyre tracks look bad. Not sure there's much you can do about those, but if the camera was a bit closer to the car it might not matter that much. The car itself feels fine.
* Paradise looked a bit off to me, aesthetically, to the extent where I wasn't really sure what sort of effect you were going for. It's mostly the colour, which looked quite CGA cyan to me.
* The car physics are okay, but I think they could be improved. As it is, driving itself feels okay, but IMO it should feel good. Don't ask me what that means in concrete terms, though.
* The sound is perfect, though.
* I like how you can change the sun's position and therefore the lighting. Nifty!
And that's it. I'd very much recommend this to anyone who's got a VR headset, because it'll take you into the mind of one crazy but lovely Finnish guy, and who wouldn't want that?