Thirith on 17/4/2017 at 19:49
Your mother's a beta tester!
Or rather: okay, if you don't find anyone else with my impeccable criticical skills, I guess I'll gladly beta test it.
henke on 18/4/2017 at 04:23
:thumb:
icemann on 20/4/2017 at 22:29
Lol
henke on 31/7/2017 at 14:56
I've been dragging my feet on my ambitious gamedev plans this summer, but that all changed over the weekend. I have been gamedeving like a man possessed! Possessed by game-developing ghosts, that is!
I thought cranking out a VR version of this game would be easier, really. And indeed, getting the very first rough version seen above was easy, but remaking menus and interfaces, and adding a new car with interior view did end up taking quite a bit of work. I've also tweaked the car physics quite a bit to make it a more pleasant drive.
Inline Image:
https://dl.dropboxusercontent.com/u/90297811/Projects/Unity/InSearchOfParadise/images/ISOP_VR_todo.jpgI'm aiming to have a beta version ready by the end of the week, and I hope I can count on the good VR-owning folks here to try this out for me!
Anyone try implementing
SteamVR/OpenVR in a Unity project yet? (Fafhrd?) The way I want this to work with the camera/positioning is that the headposition is in a certain spot that you can always recenter to. I got it working the way I want with Oculus, but with SteamVR it seems you don't set the position of the user's head, but the position of the user's feet? In other words, where I place the camera in the scene, the game interprets not as the position for the camera, but as the zero-point on the user's floor. Did some googling, but I can't figure out how to get it to place the camera there instead. :erg:
Jeshibu on 31/7/2017 at 16:05
Wait how would it know where your feet are?
henke on 31/7/2017 at 17:34
When you do the room-scale setup for SteamVR you set up the floor-height as well. It's not so much your feet, as the centre-point of your outlined playarea at floor-level.
Thirith on 2/8/2017 at 06:41
Quote Posted by Jeshibu
Wait how would it know where your feet are?
At the end of your legs?
*ba-dum tsh!*
Anyway, I'm currently taking a bit of a break from VR due to the temperatures (and
Hollow Knight), but I'm very much looking forward to checking this out. This and the
Alien: Isolation VR mod, but in case the latter is the last thing I'll ever do I'll make sure to send you some feedback before I go and face the xenomorph in VR.
Thirith on 2/8/2017 at 12:44
Lookin' good! The Interstate '76 I get from it makes me think that you should add a virtual body with an enormous VR 'stache, though. Something to admire in the rear view mirror.
henke on 2/8/2017 at 13:36
Heh, that would be cool. Too ambitious for this project tho.