henke on 17/6/2016 at 18:43
There are a few cues, but not many. Remember to look around using the mouse or right thumbstick, and I'd recommend resting at the gas stations and only traveling by day.
Took me ~16 intense evenings to bash together, but of course I have a couple years of using Unity, professionally and in my free time, behind me. If you're interested in trying your hand at Unity I can only say YES! DO IT! Either that or UE4. Even if you don't end up making anything they're fun to play around with.
(
https://unity3d.com/get-unity)
(
https://www.unrealengine.com/what-is-unreal-engine-4)
Hell, they're free, get both! :)
scumble on 20/6/2016 at 21:20
Looks interesting but it could eat up a lot of time. Last bit of game programming I tried was modding minecraft, took a while to get going there and mostly what I learned is that Minecraft Forge is a bit of a mess. Well I guess much of the modding is done by kids with not much coding experience...
I kind of got a bit disappointed in the past not having much to show for hours of fiddling with game editors.
edit - the docs are impressive for both Unity and UE4 now. Not so much dependence on guesswork or reverse engineering existing levels.
PigLick on 18/11/2016 at 12:22
I saw that on some gaming site and immediately thought of henkes game
henke on 18/11/2016 at 21:07
Haha, that looks cool.
BTW, as it happens, tomorrow is the start of the next Idle Thumbs Wizard Jam!
I've got an idea for something, and - unless laziness overcomes me - I shall have a new game out in a couple weeks!
Sent from my SM-G920F using Tapatalk
henke on 24/11/2016 at 05:19
Aaaaah! :D
Good find PigLick, I probably wouldn't have noticed that. :)
henke on 17/4/2017 at 17:27
OH YES
[video=youtube;M45RRMwElbs]https://www.youtube.com/watch?v=M45RRMwElbs[/video]
Getting basic VR support in was as easy as importing the Oculus Utilities package and ticking the "Virtual Reality supported" checkbox in the build settings. 2D UI elements don't show up in VR tho, but they do display on the monitor. Also, I swapped out the car model because the old one didn't have an interior. This is a free 2500 polygon model I found in the Asset Store, just had to separate the mesh for the steering wheel so I could link it's rotation to the steering value.
I gotta say that right out of the box this feels pretty good to play, but I'm not sure how far I'll go with it. At the minimum I might just release a free VR version of the game, but I'm also toying with the idea of something more ambitious.
Thirith on 17/4/2017 at 17:44
Looking forward to trying this one out once you're done!
henke on 17/4/2017 at 18:28
OH?
THINK YOU'LL GET OUT OF BETA TESTING DUTIES THAT EASILY, DO YOU?
>:I