heywood on 14/5/2012 at 07:52
Quote Posted by Koki
Difficulty doesn't affect aiming in the slightest. Only damage.
You could always try the Complete Realistic Weapons mod, or my amazing* Complete Alternate Realistic Weapons mod.
* - results may vary
What does your Complete Alternate Realistic Weapons mod change?
BTW, it wasn't the aiming, which I was fine with. It was the % hit probability applied on top of the aiming & ballistics. I found forum posts saying the % goes up with difficulty, which increases your chance of hitting the enemy and increases their chance of hitting you. I'm playing on Master with Complete now and it seems much better, and easier actually. I'm not sure whether it's the mod or not, but it seems like playing on Master is making it easier to take down bandits surgically while also making it impossible to go in guns blazing, so it's making a careful stealthy play style more rewarding. Or maybe the way I play has changed.
One thing I don't like about Complete is that I can sprint at 30 km/h carrying 40 kg of stuff halfway across a map before getting tired.
Koki on 14/5/2012 at 11:04
Quote Posted by heywood
BTW, it wasn't the aiming, which I was fine with. It was the % hit probability applied on top of the aiming & ballistics. I found forum posts saying the % goes up with difficulty, which increases your chance of hitting the enemy and increases their chance of hitting you.
Yeah, I'm aware of this urban myth.
I'm not even sure if enemies get more accurate on higher difficulties, but
your weapons behave identically no matter the difficulty.
There are damage and accuracy values for different difficulties in weapon files, but they're all commented out.
heywood on 14/5/2012 at 11:58
With Complete 1.4.4 installed, these are the relevant values in gamedata\config\creatures\actor.ltx
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.40
hit_probability_gd_veteran = 0.60
hit_probability_gd_master = 0.80
These are the values in the vanilla actor.ltx file:
hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_probability_gd_master = 0.50
Nothing is commented out.
Koki on 13/5/2012 at 18:44
These are for the enemies.
polytourist97 on 19/5/2012 at 00:01
One of my fondest memories of the game is when I first encountered the bar doorman, you know "I said come in! don't stand there."
Well, the first time I thought nothing of it. The second time I figured, oh...that must be his...thing. Then I think it was one time I was running out as I heard his voice trailing off behind me and realized I forgot to sell something and came back, to find him barely finishing his previous greeting before I triggered the next one. Then I thought "what if I tormented him by just standing there, in front of the bar, NEVER coming in?"
I stopped immediately as he started greeting me again, and just stood there, not coming in. He started on an infinite loop of "don't just stand there I said come in don't just stand there i said come in don't just stand there i said come in don't just stand there I said...."
And it got funnier, and funnier, and FUNNIER. I must have been crying after letting him go on for a minute or so before I finally forgot what I was even originally going to do and felt almost bad for teasing him.
Another similar experience was in the same area when I walked through one of the warehouses with that rude guard who says "Get out of here stalker!" I let it slide the first few times, but around the fifteenth time I came through after busting my ass doing some arduous mission for the group this D-bag worked for, and instead of being grateful he STILL threw the sass my way with his "Get out of here stalker!" spiel, I snapped and instantly shot him in the FACE. Then proceeded to kill every. Single. LAST. THING THAT MOVED in the entire area.
I just found it so intriguing that a game could have as many quirks, hiccups and rough edges that this game did and I never once even got that annoyed. The game as a whole worked so well and the atmosphere was so unique, I never got frustrated with it, I just got determined to keep playing. That's a rare occurrence.
BEAR on 24/5/2012 at 04:29
Quote Posted by heywood
Thanks. I decided to play SoC again, this time with Complete and the respawn fix mod Koki suggested. What difficulty do you suggest?
I personally go either hardest or 1 below. I find that it being easy to kill enemies and easy to be killed to make the game more tense, and also easier in a way. Usually in a firefight I won't get hit much, but when you are behind cover and hit the same guy several times in the chest it gets on my nerves.
I definitely didn't play on max difficulty first time through, but with oblivion lost the second time through I did and I much preferred it.
heywood on 28/5/2012 at 05:02
I'm playing on Master. If I run into a fight guns blazing, I get killed really fast. But if I play stealthy and I'm careful with tactics, I don't find human enemies too hard. If I die, it's usually an animal that I didn't see before being surprise attacked.
Dia on 1/6/2012 at 02:25
In honor of Stalker, I finally completed the game (SoC-Complete)!!! It took me over a year due to having to wait for a new PC, then getting sidetracked by RL, but I FINISHED it! Sadly, I got the 'make the Zone disappear' ending, but went on to the secret lab, etc. and was, all things considered, very pleased with the game & the outcome (at least, the way I chose to play it). The game itself only crashed three times in 10 days, which isn't bad considering I never made it all the way thru Pripyat the last time I tried to play (on my old PC) before the game entirely crapped out on me. So yay me, and let's have another round for all the Stalkers out there!
Next: I'm going to try to defeat the bitch that defeated me and my old PC last year - Clear Sky.
:cheeky:
june gloom on 1/6/2012 at 03:45
Yeah I'm going to tackle that fucker later this summer. Last time I had an issue where the game crashed after heading to Garbage after leaving Dark Valley; hopefully that won't happen again but I did find a possible fix in case it does, so we'll see.
Dia on 5/6/2012 at 12:16
I'd forgotten what an unforgiving bitch Clear Sky really is. But, thanks to a PC that can handle it, the most recent patch as well as the Complete mod, I've actually gotten much farther in the game than when I originally tried to play it. Hate the fact that a lot of the artifacts are so damned hard to get it's almost not worth it, also, they don't respawn. And when you get a mini-mission you're most likely so far away that by the time you get there it's all over but the shouting ("Help! We're surrounded by monsters!' (at the Eastern Camp at Agroprom)); had more than a couple of 'Failed' missions like that only because I couldn't get there in time. I'd also forgotten how expensive things in this version of the Zone can be and how quickly you die if your armor isn't upgraded. LOTS of reloads from last saves so far.
Otherwise, I'm loving the challenge; I might go for almost a whole day without any confrontations, but then all of a sudden I'm fighting Bandits and mutants simultaneously. I'm also still getting a kick out of the laid-back atmosphere at the Freedom camp. They may all be a bunch of pot heads, but they can sure kick ass when they have to. This time around I haven't joined any factions (yet), and have made a point of not alienating Duty; they're great to have around when you have to fight off huge hordes of nasties or Bandits (sarcastic little weasels), and plus, Duty's mechanic can do magic with your armor & weapons.
Compared to CS, SoC and CoP were walks in the park.
Too bad I have to play as a guy: there's this one Duty officer who has a supremely nice butt ....
;)