LarryG on 25/3/2016 at 23:49
Shouldn't the EP texture be a drop-in replacement?
Nameless Voice on 27/3/2016 at 03:06
The metal parts of that texture (ofdor2, and ofdor too) are in significantly different locations from the originals. They really ought to be closer to the ones in dor5x12.
Cardia on 30/3/2016 at 09:28
I have a question regarding tga textures, i have been using tga textures with transparency with any kind of resolution, during game mode they work fine, i was wondering if other players can have problems with it, if so , what´s the max resolution i should use and are there specific values i must use such as 8,16,32,64,128,256,512 and 1024?
Nameless Voice on 31/3/2016 at 22:13
Only use textures which are a power of two, and a maximum of 4096x4096 (though, to be fair, using anything over 2048x2048 is probably insane.)
Some graphics cards can cope with non-power-of-two textures. Others will crash. Stick to power-of-two.
I'd use DDS over TGA, though.
Yandros on 31/3/2016 at 23:14
I'd use PNG over TGA, too.
Cardia on 31/3/2016 at 23:20
finally some answers, i will try to not to go beyond 2048x2048 resolution. Thank you both .
bassoferrol on 1/4/2016 at 05:28
There have been some recent fan missions with weird texture resolutions (paintings mainly) like 635x263 or something. But nobody said a word about that and I never had a problem for that reason. 18 months ago I said I had a texture converted to 1280x960 and some people here called that heresy and that I should be sent to Cragscleft.
But nobody said a word of complaint when two or three recent missions came with dozens of that weird resolutions.
I think modern hardware/sotware is safe in that sense.
I've just converted a texture (ripoff5) to 277x561 and nothing went wrong.
Windows 7 Ultimate X64 with Radeon 7870 2GB.
LarryG on 1/4/2016 at 06:04
Some graphics cards may support non-powers of two texture resolutions, but NewDark does not. So such missions will crash and burn for any players whose cards don't support those textures and may unexpectedly fail even for those whose cards do support them.
From the NewDark modders_notes.txt:
Quote:
Texture size limitations have NOT changed, they have to be power-of-two (POT) sized, i.e. 1, 2, 4, 8, 16, 32,
64, 128, 256, 512, 1024, 2048, 4096.
Nameless Voice on 1/4/2016 at 22:10
I don't think that's a NewDark limitation, textures always have to be power of 2 in all games.
Some cards will cope, others will not. Just because it works on yours doesn't mean that someone else won't randomly crash and not know why.
Yandros on 2/4/2016 at 00:32
Quote Posted by bassoferrol
18 months ago I said I had a texture converted to 1280x960 and some people here called that heresy and that I should be sent to Cragscleft.
But nobody said a word of complaint when two or three recent missions came with dozens of that weird resolutions.
In your case, you brought it to our attention, and so we offered advice. Had the authors of those missions done the same, we'd have given them the same advice. I rarely play other missions, let alone dig through their resources looking at texture resolutions. That's probably why nobody here said anything about those other missions - we didn't know.