ZylonBane on 7/12/2014 at 20:55
Quote Posted by PinkDot
But I don't really understand how would you want to see 5 sided objects in this game anymore? I don't see anything intentional in 5 sided cylinders, unless there was a pentagram design on top of it or something.
Which do you think is easier to make in real life-- something with flat sides, or something rounded?
Inline Image:
http://ak1.polyvoreimg.com/cgi/img-thing/size/l/tid/46543423.jpg
PinkDot on 7/12/2014 at 21:07
My argument was not about rounded vs flat, but rather 5-sided vs 6 or 8 sided. I just haven't seen anything of a "medievalish" design with 5 sides. I would go for 6 or 8.
Even your example has 8 sides...
R Soul on 5/1/2015 at 23:53
I saw a VicDoor that was not smooth shaded. Here's a fixed version:
(
http://www.mediafire.com/download/5m3ypb0rg97wcyc/M04vdr05.7z) http://www.mediafire.com/download/5m3ypb0rg97wcyc/M04vdr05.7z
I'm also working on a demo mission that shows every object from the hierarchy, so people can quickly look at all the objects and see if there are any that still need updating. One thing this mission has shown me is that the latest core_1\blustn texture also needs to be copied to obj\txt16
Nameless Voice on 6/1/2015 at 01:34
Have you seen the EP test mission? I think I released a version of it at one point, but I can't remember.
Basically, every (.... most) EP objects are copied, with original models and textures, and the map uses an insane number of S&Rs to swap between the two versions of all the models, allowing you to easily compare the models.
R Soul on 6/1/2015 at 18:23
I remember a small test mission, but nothing with every object.
Nameless Voice on 6/1/2015 at 18:43
It was only objects that had been updated by the EP, not every object in the game. And it was made at a time when the upgraded objects were fewer anyway.
I still add things to it occasionally to test, but it has far from every object.
On a different topic, I never quite decided what to do with your Bafford's throne; I'm a bit hesitant because the textures and mapping are very different to the original, though I don't know if any FMs actually use the model with different textures.
I don't see how you can avoid the problem of the "backwards B" with high-res textures without changing the mapping, though. It's a tough one.
R Soul on 6/1/2015 at 21:15
I think you should use it, but then I would say that wouldn't I?
It's better than the original, and I doubt many people have used a retextured version that depends on the original bad UV mapping.
edit: Oh dear. I just saw the model name of the healing fruit :eww:
R Soul on 16/1/2015 at 00:12
Most of the Victorian doors are using flat shading, with the new 3D shape causing unpleasant lighting effects. Here is a package with phong shading applied:
(
http://www.mediafire.com/download/r1tdbsrwy97o8di/VDoorsPhong.7z)
(Well it's not Phong shading, it's Gouraud, but most of us call it Phong)
Nameless Voice on 17/1/2015 at 23:02
I thought I took out the 3D doors?
I certainly considered doing so, since they caused too many problems with FMs that used custom door textures, and never really looked that great anyway.
Thoughts?