Nameless Voice on 27/11/2014 at 01:36
The two wall lights look great, but I'm a little unsure about the ground emergency light.
Does the original model only have 5 sides because they didn't have enough polygon budget to make it round, or simply because it's meant to be pentagonal?
Personally, I'm leaning towards the latter.
Any chance of making a pentagonal version? I'm not sure if the pole under the light should also be pentagonal, or if it should be round.
Updated alarm light textures:
Inline Image:
http://i.imgur.com/WaPw5F5.pngInline Image:
http://i.imgur.com/YGUjDVP.png Inline Image:
http://i.imgur.com/BYxmUcO.gif
R Soul on 27/11/2014 at 02:00
A round shape allows it to sustain knocks and other collisions with less chance of it getting broken.
Melan on 1/12/2014 at 12:09
The angular shape gives the object its own character, though. It is a fine line to walk, but slightly "blocky" objects look great in an industrial setting.
Yandros on 1/12/2014 at 13:06
Wouldn't it make more sense for those lights to be octagonal, given the texture and how it's mapped?
LarryG on 7/12/2014 at 02:12
I like it.
Nameless Voice on 7/12/2014 at 14:48
Ah, I made a five-sided version last week.
Inline Image:
http://i62.tinypic.com/t840tt.jpgI also added a gamesys DML to override the unlit property and set self-lit, so that the metal point is suitably dark and only the lamp part glows.
I think I added a slightly bit of glow (20%) to the metal to compensate, but nowhere near the 100% glow that the original had.
PinkDot on 7/12/2014 at 20:45
@NV - I like the way your metal part still has some brightness, without being fully lit nor pitch black.
But I don't really understand how would you want to see 5 sided objects in this game anymore? I don't see anything intentional in 5 sided cylinders, unless there was a pentagram design on top of it or something.