Yandros on 26/7/2012 at 17:20
@intruder: I'm also using that object already in other ways, I'm looking more for a drop-in replacement of the Cthulhu statue. But now that you mention it I may try a large Sleeper statue in place of it to see how it looks.
@gigagooga: Agreed.
Nameless Voice on 28/7/2012 at 00:56
Wanted: 1x raised eyebrow smiley.
sNeaksieGarrett on 28/7/2012 at 01:31
Not sure if NV's trolling or not, but in any case:
[ATTACH]1178[/ATTACH]
Yes, this is a troll post.
LarryG on 2/12/2012 at 05:59
Quote Posted by Yandros
Just a gentle bump - if anyone were to make a higher-quality replacement for this object, we could still use it in
Codex.
I could use one of these too (a higher poly, but still low poly replacement for LC_Cthulhu - lcstat2). Eshaktaar's The Sleeper really isn't a drop in replacement ...
Soul Tear on 2/12/2012 at 14:40
Is there somewhere in FMs a high-poly invisible/slowdown potion and a pagan fruit? I don't remember. It would be nice to replace an original.
Nameless Voice on 2/12/2012 at 22:05
I made high-poly invisibility and slowfall potions for the EP. I don't think they were ever publicly released, though.
Yandros on 3/12/2012 at 02:51
Quote Posted by LarryG
I could use one of these too (a higher poly, but still low poly replacement for LC_Cthulhu - lcstat2). Eshaktaar's The Sleeper really isn't a drop in replacement ...
Reiterating the request you quoted - I can drop in an update right up to release (which is hopefully before the end of the year).
R Soul on 9/1/2014 at 23:29
Yandros told me that my fixed sheriff's guard (where I filled in the holes in his head) would allow the Mesh Textures property to be used, and MeshUp would not work. I started again with this model, improving on the improvements I made last time. I also used MeshUp so people can use the texture replacement property.
(
http://catmanofiowa.com/RSoul/fixedcop.html)
Nameless Voice on 9/1/2014 at 23:37
Hello old EP thread, you seem to have slept through all of 2013, but you're back now!