ZylonBane on 5/6/2005 at 23:05
Quote Posted by Vigil
While the new winebottles are a big improvement, why not darken the regular wine bottle to match the same tone as the original, so that it will be less easy to confuse it with the finewine?
Ditto this. While long-time Thief players know that the green bottle isn't loot, the new texture -- with its gold seal and gold-edged label -- makes it look as if it is. "Junk" object textures should always look dull and matte.
Nameless_Voice on 5/6/2005 at 23:22
ZylonBane, Vigil You must have missed the part in my list where I pointed out that the textures for the side of those coins is rubbish and needs to be replaced with a proper texture at some later date. For example, a texture made by photographing a stack of coins (fancy that!) rather than just throwing together a blob of coin-coloured stuff and drawing some lines accross it.
Quote Posted by G'len
And Nameless Voice, your objects look good - I only hope that their poly-count is good as well.
Well, the poly counts are higher on most of the objects; I think I may have been getting a little carried away on some, especially the apple and the sword model I just made a few moments back.
Quote Posted by Vigil
I think the new pouch skin is too smooth - it could really do with more folds like the original... how about making the model sag rather than having the neck come straight out? That was something that always bugged me about the original.
Ah, well, I built around the shape of the orignal, which is why it looks so similar.
That texture was actually made from a photo of a velvet pouch, though perhaps not a sufficiently crumpled one.
Quote Posted by Vigil
While the new winebottles are a big improvement, why not darken the regular wine bottle to match the same tone as the original, so that it will be less easy to confuse it with the finewine?
I'll try that and see how that looks. Remember that those screens are brightened, though.
I managed to throw together a candle texture from some images I found on the Google Image Search. It's not the best, though.
Vigil, do you think you could let me have the one you made?
Quote Posted by Vigil
I'd go one step further than that, and say that anything that uses textures from txt16 is highly unlikely to look good either
There are a few good ones. b]bell2.gif, for example. Some of the plates, banners, and painting aren't too bad, either.
Eshaktaar on 6/6/2005 at 17:09
Made a new Up/Down Switch:
Inline Image:
http://mypage.bluewin.ch/thonr/temp/newswitch.jpgIt's 112 triangles and uses one 128x128 bitmap (standard Thief palette) instead of three seperate ones. The red handle is part of the texture now.
Since I painted the texture at 512x512 I could have saved it at 256x256, though that'd be a bit overkill, I think.
Edit: Here's the link: (
http://mypage.bluewin.ch/thonr/temp/updnlevr.zip) updnlever.zip
Note that I named the object updnlevr.bin - if you want it to replace the regular switches, rename it to swchupb.bin
ZylonBane on 6/6/2005 at 17:18
Wow. That's amazing-looking.
However...
The old switch looks like a simple sheet-metal box held together by rivets. The new switch, with its beveled edges, looks more like a single die-cast piece, in which case what are the rivets for?
This sort of thing will be a continual challenge for a project like this. Yes, the old models are simple and low-poly due to when the game came out-- but in many cases the models are simple additionally because they're supposed to be representative of extremely primitive technology.
SubJeff on 6/6/2005 at 17:33
The rivets hold it to the wall don't they? Looks good :thumb:
Vigil on 6/6/2005 at 18:51
Looks fucking fantastic, actually. Great job, Eshaktaar.
Also, I doubt the thing about the rivets will occur to many people - it didn't occur to me until you mentioned it.
R Soul on 6/6/2005 at 19:12
And he teases us by not giving us a download link :(
Eshaktaar on 6/6/2005 at 19:31
Oops - I edited the post to include a download link.
Zylonbane's right, that occured to me when I painted the rivets. I could change them to screwheads and pretend the casting's got thick walls and screw threads inside.
Nameless_Voice on 6/6/2005 at 23:21
*Sneaks in, grabs the lever and wanders out, so impressed he forgets to complain that the lever was on his todo list*
Now I think of it, those rivets do look a little odd. Maybe they hold on the back of the lever box?
The_Dude on 7/6/2005 at 10:48
Has anyone used Vigil’s excellent replacement skins for the footlocker. I have used them in my mission and they look good. However, doing so also replaces the texture for the lockbox but it only appears to replace the front texture of the lockbox not the sides which looks decidedly odd.
Is this me or is it a problem with the skins?
:confused: