demagogue on 3/12/2007 at 08:41
Quote Posted by jtr7
Yeah. How 'bout them apples? Crab apples or large cherries, more like.:D
They actually started off as tomatoes.
They still have the name buried in the game somewhere iirc.
Nameless Voice on 3/12/2007 at 11:08
Let's not start that argument again. ;)
jtr7 on 4/12/2007 at 01:11
Heh heh. Nice.
ZylonBane on 4/12/2007 at 02:02
Woah. Where'd you find the source for that?
Nameless Voice on 4/12/2007 at 02:05
I can't quite remember, I found it some time ago.
Could it have been the Photorealistic Texture Pack?
Yandros on 4/12/2007 at 03:15
Nice find. What object is that texture used on?
I loaded Jeff's flashbomb into Anim8or and it didn't like it - didn't see it as a mesh although I tried Ungroup and Convert to mesh - so retexturing is not possible. To be honest, I personally thought the lenses on his were
too big, they weren't in the same proportions as the original. So, I've decided to make my own anyway, using the new texture I made last night (not the one in the screenshot above).
Edit:I went geodesic to get that "not a perfect sphere" look. Not sure it's working for me, though. Comments?
Inline Image:
http://www.wearytaffer.com/temp/flashbomb02.jpg
ZylonBane on 4/12/2007 at 04:44
From the original texture (and from a usability standpoint), it seems as if the lens should be, if anything, recessed instead of extruded.
Also that button looks awfully tiny.
Melan on 4/12/2007 at 06:58
Quote Posted by Nameless Voice
I can't quite remember, I found it some time ago.
Could it have been the Photorealistic Texture Pack?
I don't know the exact origins, but it is included among Otto's improved object textures. He redid a lot of machinery, so maybe he did this one as well.
Nameless Voice on 4/12/2007 at 09:33
Okay, I just looked through my texture collection to confirm, the source is from BerneBoy's Photorealistic Texture Pack. Metal096.jpg in the photorealistic_metal folder.
I see that Otto does have a similar texture in his 'improved rust textures' pack, though it looks like he didn't tweak it to make it seamless and the same colours as the original.
(The rest of the textures in that pack rather confuse me; they seem to be a mix of parts of my EP textures and Eshaktaar's lever textures, scaled down to the size of the orginal Thief textures (128x128) -- which seems to defeat some of the purpose of making higher quality textures?)
Edit: about the flashbomb; from examning the Thief 2 intro, I'd say that the button and the red light should be separate. That red light looks more like an activaction signal than a button in the video, especially the way it's flashing as if to indicate that the bomb is active.