Yandros on 3/12/2007 at 01:09
Who made the model that jtr7 referred to? Do I need to bother trying to improve the flashbomb then?
Digital Nightfall on 3/12/2007 at 01:14
It's schwaa's. He's actually made high-poly versions of almost all of the gear (or all? ... I am not sure) ...
I think what the flashbomb actually needs is a texture upgrade.
Yandros on 3/12/2007 at 01:27
If I can get my hands on his models, I can try retexturing them. I doubt my model work would come close to his level anyway.
Yandros on 3/12/2007 at 01:50
Ah, so they were in his TTLG FM? I'll go dig through it for models and textures. Personally, I think we should go for something like this, which you posted:
Inline Image:
http://img98.imageshack.us/img98/4985/garrettreadyingflashbomdg2.pngGiven that shot, I think the flashbomb model should be about half the size it is in game, but since we're going for drop-in replacement I guess I can't do that. Course anyone is free to do that in their own mission.
ZylonBane on 3/12/2007 at 02:18
Quote Posted by Yandros
Given that shot, I think the flashbomb model should be about half the size it is in game
Small objects in 3D games almost always tend to be larger than they're "supposed" to be.
Besides which, shrinking the model would lead to floating flashbombs in all existing missions.
Schwaa2 on 3/12/2007 at 02:23
Yeah, I included the flashbomb, gas mine, mine in TTLG. maybe other stuff too but i can't remember.
jtr7 on 3/12/2007 at 02:52
Quote:
Small objects in 3D games
almost always tend to be larger than they're "supposed" to be.
Yeah. How 'bout them apples? Crab apples or large cherries, more like.:D
Yandros on 3/12/2007 at 03:11
Quote Posted by ZylonBane
Besides which, shrinking the model would lead to floating flashbombs in all existing missions.
Quote Posted by Yandros
but since we're going for drop-in replacement I guess I can't do that.
:rolleyes:
ZylonBane on 3/12/2007 at 05:24
I figured you were speaking artistically, not technically.