Logan on 2/6/2005 at 17:14
Quote:
I agree, also some FMs have high Poly aerea with original (low poly) Objects. Maybe some fms will crash if there were high poly objects or have slowdowns...
I'm pretty sure, some of my old fms will do....
As I note. very strange thing.. if you insert a high poly model after mis file complete, and just insert an file with object, no fps will down at slow machines like Celeron 400 too, but mission may be not editable.
I wonder why nobody can make high poly Models? like in SystemShock2.
Rob Hicks on 2/6/2005 at 17:47
List of things done...
All banners, plaques and signs
Crystals and arrows
All lights (if you include the ones other people improved) and Streetlights
Furniture (most of the T1G stuff)
Doors (All of the T1G stuff)
Numerous minor things (I remember doing apples one day, for example)
Maybe more, but I'm not near my own PC today.
Rob
Nameless_Voice on 2/6/2005 at 23:21
Okay, so perhaps some of this will be redundant. Still, I'm sure my apple is better... ;)
Things I've done so far...
EDIT: This list was moved to the first post
Vigil on 3/6/2005 at 08:19
I don't think it really matters if there's 'redundancy'. After all, the fact that NV did some perfectly good crates didn't stop me from doing my own, just for the hell of it ;)
This all strikes me as being a little too organised, to be honest, and I'm concerned that the quality of models will suffer if they 'had to be done' as part of a concerted effort to revamp the original content, rather than if someone just felt like redoing some of the originals. There's a reason the SS2 Rebirth project ran out of steam, after all. But maybe that's just me.
R Soul, you're right that my textures do change the tone, and I agree that the replacement lamp textures look out of place in a mansion setting like the one screenshotted - but I'd argue that the original lamps also looked out of place in the same setting, perhaps more so. Such settings really call for a NiceTorch or one of the mechanist wall lights.
Spitter on 3/6/2005 at 08:38
Actually, I think The SS2 Rebirth mod collapsed (we're talking about the new AI models here, right?) because the author, Cyberblutch I recall, was hired by Arkane Studios. I think.
Yeah.
G'len on 3/6/2005 at 09:32
The SS2 texture update project (SHTUP) is still being worked on; it has already replaced many of SS2's ultra-low-res textures with modern 256x256 ones. Many Thief objects would be easy and enjoyable to remake; if someone could work on AIs it will even be better.
R Soul on 3/6/2005 at 13:22
16 seems a bit high for such small objects :p
Vigil on 3/6/2005 at 19:30
I stand correct'd, Spitter. That'll teach me to make assumptions about the death of community projects.
16 sides to a cylinder for something the size of a ring seems a little high to me also, TBH. These objects are miniscule after all - even though Thief 2 won't crash with too many object polygons (at least not as far as anyone can determine), that doesn't mean it's not important to be conservative and use polys where they count.