Nameless Voice on 25/8/2007 at 01:05
Release? What release?
No, I'm just making these pictures to torture you by convincing you all that these objects are real, rather than just a set of carefully Photoshopped images designed to make people think that this is a real project.
We all know I've (
http://www.ttlg.com/forums/showthread.php?t=113052) done this before...
Phantom0914 on 25/8/2007 at 01:47
Were you serious about Thief Multiplayer?:confused:
nightshifter on 25/8/2007 at 02:29
phantom0914
look at the date of nv's post.....:ebil:
sNeaksieGarrett on 25/8/2007 at 02:58
Pssh,, of course... Figures it would be fake. I was skeptical to begin with.:p (the link you gave us NV to the april 1st post!)
but torturing us with a nice looking gong is just plain wrong. The least you could do is make it real and release it. :sly: :cheeky: or were you joking that you were photo-shopping it to make it look real? by the way, what program is that a picture of? doesnt look like photoshop
Digital Nightfall on 25/8/2007 at 03:44
It's the inside of NV's brain, of course. He's hardwired himself to the internet! He can take screenshots of HIS MIND.
Yandros on 25/8/2007 at 04:25
I'm guessing it's the rendering window of 3DSMax.
nightshifter on 25/8/2007 at 04:30
NV: the "plugged"- sessions:cheeky:
The_Dude on 25/8/2007 at 18:05
Quote:
We all know I've done this before...
True but that was April 1st this isn't...?
Phantom0914 on 25/8/2007 at 18:33
Quote Posted by Nameless Voice
We all know I've done this before...
Damn you for making us think about Thief Multi...:mad:
Digital Nightfall on 28/8/2007 at 18:28
I'd like to get some thoughts on an issue.
Concerning the gear, such as, for example, Flash Bombs.
Should the EP ...
Maintain as much faith to the original as possible, only improving upon the quality of the texture and adding more polygons to the model.
Follow the <a href=http://www.thief-thecircle.com/thief3/art-tools.asp>Thief 3 concepts</a> for the tools, or
Take more of a <a href=http://www.mindplaces.com/darkmod/equipment.jpg>Dark Mod</a> approach?