R Soul on 1/6/2005 at 23:40
The problem with Vigil's textures is that they change the
style of the texture. (Yes they are good though).
That's okay for use in an FM because we can easily make sure it looks right, but if all instances of the original objects are replaced via .crf modification, then we'd end up with nice but grimy lamps inside nice opulent houses:
Inline Image:
http://mysite.wanadoo-members.co.uk/another_website/jpg/ohtehnoes.jpg
Eshaktaar on 1/6/2005 at 23:55
Similarly, if an FM author retextured certain objects and just included the bitmap, an upgraded object model would either destroy its look due to different UV mapping or just ignore the texture replacement. There's no way to recognize this automatically.
Lady Rowena on 2/6/2005 at 03:17
I totally agree with Eshaktaar, it's better to let the FMs's authors the choice between upgrade or not objects and textures.
I don't know if it's off topic, but I would also like to see some more grouped-together objects, just like Schwaa did with books, Yandros with food and Ottoj55 with pipes. A group of bottles, for example, would be fine, just to save objects.
mopgoblin on 2/6/2005 at 04:12
I don't like those grouped objects. You can't set them up so that they can be thrown around (as it would look ridiculous), so they always end up non-frobbable. Some of us like to throw bottles and things as distractions.
Ottoj55 on 2/6/2005 at 04:40
i've grouped pipes, gauges, some valve handles i made, things like that. designers should remember to make things like the bottle group unfrobbable. i do this one a need basis, to save on objects. i took the watchers very nice big pipes and made a 72 unit version from the 8 unit version so that i can do long pipe runs with a single object.
Lady Rowena on 2/6/2005 at 04:52
Quote Posted by mopgoblin
I don't like those grouped objects. You can't set them up so that they can be thrown around (as it would look ridiculous), so they always end up non-frobbable. Some of us like to throw bottles and things as distractions.
Come on mopgoblin, it's just to save objects and to not make some places to look too "empty". Anyway, I promise to leave a single bottle for you in my next mission. ;)
mopgoblin on 2/6/2005 at 05:53
Yeah, but a room without any frobbable objects feels empty, whether it has objects or not. Anything you can't interact with is really just scenery, and usually doesn't add very much to a room.
Rob Hicks on 2/6/2005 at 07:20
Ah...
I've been away for a week, so didn't see this thread.
DARK METAL (DEDX2) is addressing this very issue. I've so far re-rendered nearly half of the old object textures, and applied most of the above improved models.
As RSoul correctly points out, one problem is consistency between texture artists, but as editor of DM I've been forced at times to discard good work simply because it doesn't fit the style of the rest of the game.
If anybody DOES make new skins for things, please send them on to me and I can try to include them in the project.
Rob
G'len on 2/6/2005 at 15:08
Could you please supply us with a list of all objects that have been updated? We do not wish to do redundant work.
Speesh on 2/6/2005 at 15:34
Or maybe just a list of them anyway.