ZylonBane on 29/11/2005 at 23:46
Quote Posted by Nameless_Voice
GlassesThese are good, but they're a little too big. They should be resized to better match the originals.
Are you sure they aren't supposed to be big? Thief does have two sizes of glasses. I don't know if it's just the same model scaled or what, but IIRC the big glasses are loot, while the small glasses are junk.
Origami Thief on 30/11/2005 at 00:13
They are the small ones not the loot ones. See picture.
Schwaa2 on 30/11/2005 at 02:55
Which is ironic 'cause the small ones look good and the big loot ones look like junk. But they are only slightly bigger, just enough to look like they would actually fit an Ai's head, maybe not even big enough for that, but closer.
I never did understand why those loot ones looked like those giant plastic clown glasses you can buy.
Nameless_Voice on 5/12/2005 at 10:17
I wrote this ages ago, must have forgot to post it. It's still relevant, though, so I'll do so now:
-
With the exception of the standard non-valuable vase (which looks a tiny bit odd), all the original object models look perfectly in order with the EP textures installed.
Not so with the new objects using only the original textures; I get quite a number of Jorge surfaces when I hide the Txt16 folder, since the new objects sometimes use more maps than the old ones. There's also a few which needlessly use custom-named textures, such as the gold vases, gold/purple goblet, and the Lost City jars. I should fix these.
Vigil: It's actually quite simple to fix the joint setup on the sea chest. Simply rotate the lock handle in the model by 90°, so that it's pointing downwards by default.
Once that's done, it's a simple matter to change the joint order and rescale the object. I'd do it, but that object won't convert back from .bin -> .3ds properly, and only you have the original .3ds file.
- NV
Ottoj55 on 28/3/2006 at 00:16
i know this is an old topic, but i was starting to go through the pack, the corpse for the crate models still use the old textures, i'll fix that one up myself soon.
clearing on 21/9/2006 at 04:18
Old topic... Any news, please :erm:
sterlino on 8/10/2006 at 11:47
recently i have a discussion in PM with Phantom, he has the idea to fit all the new revised object of thief 2 in my next mission HOC2, i said that it could increase the size of the final .zip file without a good reason then i have an idea:
why don't to create a single pack with all these new-revised stuff you listed in this thread to let the player to choose to download it and add it to the thief2 folder ?
it could be a nice idea that automatically makes a new look to the old missions and makes free the autors to create (in their own new missions) other new things without lost times to think to re-made old objects in a newlooking state.
what do you think about it ?
sorry for the bad gram form..... as usual, hope you understand in any case what i meant
dlw6 on 8/10/2006 at 12:20
Sterlino,
That's a good idea IF doing so doesn't mess up anyone's OMs or FMs, that is the objects were such that any OM or FM would work with or without them.
It would need a carefully designed package that, when unzipped, had all the right folders and files already built so the user could use GL or DL to reinstall the OMs, drag and drop the unzipped files and folders into your Thief2 folder, and be done.
Don
sterlino on 8/10/2006 at 12:29
Quote Posted by dlw6
Sterlino,
That's a good idea IF doing so doesn't mess up anyone's OMs or FMs, that is the objects were such that any OM or FM would work with or without them.
It would need a carefully designed package that, when unzipped, had all the right folders and files already built so the user could use GL or DL to reinstall the OMs, drag and drop the unzipped files and folders into your Thief2 folder, and be done.
Don
only these problems ? then should be not so impossible ........!:D
i think that someone in here should think seriously about it :cool: