Nameless_Voice on 31/5/2005 at 21:02
Edit 2: Version 2 of the Enhancement Pack can be found in (
http://www.ttlg.com/forums/showthread.php?t=141621) this thread.
Edit 2:
Everything in this first post is hopelessly out-of-date.----
Edit: The first official version of the EP was (
http://www.ttlg.com/forums/showthread.php?t=118999) released in this thread.
(
Some ancient versions of the files for this can be found here: (http://www.thiefmissions.com/models/))
I've been playing some FMs lately (The Lord Ashton Series, to be precise), and I noticed how bad some of the original Thief objects are. Specifically, objects that have been around since Thief 1 and were low-poly and low-resolution-textures back then.
So, I've been thinking of making a 'Thief Enhancement Pack' with higher quality replacements for them.
Objects I've done so far:
* Old tables (26 -> 26 polys. 100%)
* Destroyed wooden table (34 -> 32 polys. 94%)
* Big wooden table (38 -> 38 polys. 100%)
* Two wooden chairs (42 -> 42 polys. 100%)
* Destroyed wooden chair (65 -> 58 polys. 89%)
* Old wooden stool (18 -> 30 polys. 167%)
* Cabinets (Textures only. Model unchanged. 100%)
* Wooden Pail (12 -> 18 polys. 150%)
* Wooden crates (6 -> 83 polys. 1383%)
* Open crates (14 -> 103 polys. 736%)
* Crate lids (6 -> 22 polys. 367%)
* Crate full of hammers. (21 -> 103 polys. 490%)
* Pew bench (16 -> 16 polys. 100%)
* Destroyed pew bench (16 -> 19 polys. 119%)
* Boardup (6 -> 6 polys. 100%)
* Barrels (6 types) (50 -> 82 polys. 164%)
* Explosive Barrel (14 -> 50 polys. 357%)
* Small closed rotten barrel (14 -> 50 polys. 357%)
* Rotten broken barrel (62 -> 91 polys. 147%)
* Barrel hoop (24 -> 48 polys. 200%)
* Fancy blue bed (50 -> 172 polys. 344.00%)
[Note: barrel models have been subtly resized so that they will no longer become nonphysical when 'floor_object' is used on them. This will not affect pre-existing missions with badly placed barrels, however; but FM authors who are placing barrels in their missions with this enhancement pack installed shouldn't run into the problem.]
* Plain old wooden door (30 -> 51 polys. 170%)
* Reinforced old wooden door (24 -> 114 polys. 475%)
* Cloister gate (29 -> 159 polys. 548%) (uses one of Vigil's excellent metal textures - need to get permission or use another)
* Victorian Door 01 (24 -> 493 polys. 2054%)
* Victorian Door 02 (24 -> 803 polys. 3346%)
* Victorian Door 03 (24 -> 128 polys. 533%)
* Victorian Door 04 (24 -> 298 polys. 1242%)
* Victorian Door 05 (24 -> 260 polys. 1083%)
* Brass candlestick (28 -> 134 polys. 479%) (Wax texture stolen from some random web image.)
* Metal/Gold candlestick (28 -> 150 polys. 536%) (Wax texture stolen from some random web image.)
* Candle holder (18 -> 76 polys. 422%)
* Gold vases 1 and 2 (36 -> 81 polys. 225%)
* Gold vases 3 and 4 (25 -> 78 polys. 225%)
* Non-valuable vase (44 -> 82 polys. 168%)
* Gold / Purple goblets (36 -> 87 polys. 242%)
* Gold nugget (55 -> 180 polys. 327%)
* Silver nugget (55 -> 192 polys. 349%)
* Purse (56 -> 97 polys. 173%)
* Lost City Jars 1 and 2 (18 -> 91 polys. 506%)
* Lost City Jar 3 (18 -> 33 polys. 183%)
* Coin stacks (10 -> 14 polys. 140%) (gold/silver/copper - side textures need improvement)
* Gemstone (12 -> 48 polys. 400%) ('Sodalite' tex stolen from unknown source. I should make a better one of my own.)
* Apple (15 -> 144 polys. 960%) (Did I overdo it a little...?)
* Cheese (6 -> 11 polys. 183%) (Texture is a little fine. Hard to see unless you look at it up close.)
* Cucumber (16 -> 54 polys. 338%)
* Carrots (26 -> 206 polys. 792%) (These are maybe a little high-poly. Green part is just some random veg tex)
* Porcelain Plate (10 -> 66 polys. 660%)
* Gold Plate (10 -> 80 polys. 800%)
* Metal plate (10 -> 50 polys. 500%)
* Wine (35 -> 171 polys. 489%) (black bottle, fine wine and tall wine bottle)
* Healing Potion (41 -> 152 polys. 371%)
* Breath Potion (24 -> 152 polys. 633%)
* Speed Potion (25 -> 134 polys. 536%) (Did I overdo these a little, too...?)
* Deck of cards (5 -> 6 polys. 120%)
* Dark grey book (6 -> 26 polys. 433%)
* Keeper book (6 -> 26 polys. 433%)
* Wooden spoon (21 -> 38 polys. 181%)
* Wooden rolling pin (17 -> 89 polys. 524%)
* Wooden cutting board (6 -> 10 polys. 167%)
* Bowls; wooden, metal, ornamental, collection plate. (25 -> 50 polys. 200%)
* Iron and wooden goblets (25 ->58 polys. 232.00%)
* Skeleton bones (Textures only. Model unchanged. 100%)
* Torches (bugfix) (Slight modification only. 100%)
* Sword (44 -> 227 polys. 516%)
* Jewelled sword (14 -> 236 polys. 1686%)
* Jewelled dagger (14 -> 260 polys. 1857%)
* Sword arm (We need new arm models. The original ones are buggy.)
* Hammer (long & short) (19 -> 147 polys. 774%)
* Broken hammer head (14 -> 137 polys. 979%)
* Broken hammer shaft (6 -> 42 polys. 700%)
* Fixed the hole in the SheriffsNoKO's head.
* Improved rope and vine meshes (that vine mesh will cause untold problems because it really needs the RenderAlpha property set. Maybe I'll make an alternate version...)
= Other Peoples' work =
* Footlocker (Vigil)
* Sea Chest (Vigil)
* Lamps (Vigil)
* Barrels (Vigil)
* Red book (Vigil) (I had to resize the model a bit)
* Switches, buttons, and levers (Eshaktaar)
* Turbines (R Soul) (Textures need work)
* Kitchen containers (G'len) (Textures need work)
* Metal bucket (G'len) (Texture needs work)
* Potions (G'len) (To use these or mine...?)
* Rings (G'len) (Textures need work?)
* Card Table (DarkDragon)
* Roulette Wheel (R Soul / Nameless Voice / Lemog Textures)
* Red & Orange warehouse doors (R Soul)
* Glass Chandelier (R Soul)