massimilianogoi on 11/4/2009 at 09:32
Grrrrrrrrrrrrrrr :mad: I'm getting mad
This one came out with the inverted axys:
Inline Image:
http://i39.tinypic.com/2zyhhxx.jpgI'm trying from hours to mirror it with the 3dsmax tool "mirror", but I was not able to mirror it: no changes were out...
Ziemanskye HELP!!
I don't know why the Shadowspawn tools do these fancies with this statich mesh...
Otherwise someone knows some other program to edit .3ds files properly? (keeping the UW, and with the mirror function). I've tried with anim8or, but I didn't saw the mirror function.
Ziemanskye on 11/4/2009 at 12:41
I don't understand what you're problem here is.
Do you mean that the origins and other "hardpoints" have been flipped over as well or what?
Renzatic on 11/4/2009 at 13:39
I'm a bit lost here too. If you're trying to mirror it...well...eh...er...it looks like you've succeeded. That model in your example shot is about as mirrored as you're gonna get. If you want to make an exact copy, just do a standard copy/paste or an instance clone.
massimilianogoi on 11/4/2009 at 14:12
In facts this is mirrored! But not by me, by the FreeTheObject tools! This is an unique case, since the tools has always worked very well. And that damned 3dsmax mirror in his preview, but when I export the bed in the .tim file, in the editor it remains as I had done nothing.
Ziemanksye: see that bed to the left? Is the one original, mine is inverted, and I want to correct in its original position.
The purpose is substitute all the beds with the corrected ones, that has the HP_SLEEP pivot in an improved position, so the AI floats no more in the air when they sleeps, but for doing this I want that the bed is in shape/unwrapping near as possible to the original ones.
Ziemanskye on 11/4/2009 at 16:30
What it seems that you're trying to do is just export the bed models from the game, add an extra couple of pivots or whatever to "fix" them, then just drop them back into the game. Right?
Your problem is that when you export the model from the *.tim file, that it gets mirrored?
Then, in 3DS Max, you use the Mirror tool to flip it back around again, but when you export it back to the game, the game doesn't think that it has been turned back to the way it should be - you still have a model mirrored from where the export tool did something weird?
I guess what this means is that you need to check and possibly correct the Pivot of the object in 3DSMax before you export: I honestly can't remember if that moves when you use the Mirror tool or not.
If that is the case though, it should hopefully be pretty easy to fix.